Feedback on my brick battling game

Hello, I have created a game based on the original Crossroads

It adds a whole bunch of RNG and strategy to the game.

The main feature is the Events, there are a few of them currently:

List of Events

List of Events

Random Events

Random Events are events that happen randomly when a random event is triggered, they are:

Low Gravity: Decreases gravity to 30 for 30 seconds, before changing to normal.

High Gravity: Increases gravity to 500 for 30 seconds, before changing to normal.

Nuke: A nuke spawns somewhere anlve the map, before slowly falling down, on contact with the map will cause a massive explosion, the explosion has a ⅓ chance to unanchor anchored parts, and parts hit directly become radioactive and do 15 damage and lower your max hp by 1 on touch.

Meteorites: Drops ~15 meteors abkve the map, that cause small explosions and light parts around them on fire, doing 10 damage on touch and removing the parts if they are unanchered.

Acid Rain: Acid rains from the sky that do acid damage to the parts they touch, instant kill of the rain hits you.

Random Items: Everyone is given one random item.

Earthquake: One random structure will completly unanchor and collapse.

Blackhole: Spawns a small blackhole somewhere on the map, consumes all parts near it. After ~90 seconds the blackhole disappears

Special Events

Special Events are events that trigger under special conditions, and are rarer.

Supermassive Blackhole: Spawns a blackhole like the Blackhole event, but the blackhole grows faster and never disappears, appears with a 20% chance as the last event and lasts for ~115 seconds before the round ends.

There are also currently 2 gamemodes. That are chosen randomly.

List of Gamemodes

Classic: Classic gamemode, evemts happen every 30 seconds or so.

Quick: A absolutely chaotic mode where events happen every 5.05 seconds exactly.

Note: if you play alone, it probably wont be fun, ill try to be there so it isnt as boring.

Ranking:

  • 5/5 :yellow_circle::yellow_circle::yellow_circle::yellow_circle::yellow_circle:
  • 4/5 :yellow_circle::yellow_circle::yellow_circle::yellow_circle::black_circle:
  • 3/5 :yellow_circle::yellow_circle::yellow_circle::black_circle::black_circle:
  • 2/5 :yellow_circle::yellow_circle::black_circle::black_circle::black_circle:
  • 1/5 :yellow_circle::black_circle::black_circle::black_circle::black_circle:

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