Hello everyone!
I made some cool code (took a long time)
Please give feedback on this too !
local Part = game.ReplicatedStorage.PartFolder.Part
Part.Parent = workspace
print("Working Teleportation")
wait(100000000)
Hello everyone!
I made some cool code (took a long time)
Please give feedback on this too !
local Part = game.ReplicatedStorage.PartFolder.Part
Part.Parent = workspace
print("Working Teleportation")
wait(100000000)
I can’t tell if this is satirical or not. Regardless, great job! Also the:
wait(100000000)
is unnecessary if that is the end of the script.
Yeah, I did that so it wouldn’t keep repeating.
But I think It won’t repeat and it’s safe to remove that. Should I remove the
wait(100000000)
?
Is it within a loop? Or inside a Gui that resets on death? Otherwise, it shouldn’t repeat.
Congratulations on your finished script
I found this interesting and decided to see how else I could improve it as feedback, here is my revised version of the script.
function returnServices()
local R = game:GetService("ReplicatedStorage")
local W = game:GetService("Workspace")
return R, W
end
local Replicated, Work = returnServices()
local TargetObject = Replicated.PartFolder.Part
TargetObject.Parent = Work
print("Reparented " .. TargetObject.Name .. " to" .. Work.Name)
wait(.1) -- To prevent crashing if code presented is inside of a looped program.
Getting the services via the getService()
method is a great way to avoid errors and termination of the script in case Service names are changed by any chance, some developers like to randomize service names to cause a small amount of exploit scripts to error.