I have been developing this game called “Project Delta”, which has been released for a few months now and I update it with content every now and then. It’s a co-op PvE action rpg game inspired by other games such as left 4 dead (heavily) and resident evil 6.
I am the lead developer on it (boogameow) as a programmer alongside my friend (Mikescmidit) that builds it.
Screenshot from the first chapter in the safe area.
The only issue I have with it is no matter how much effort I put into adding new things for it, the player count rarely goes past 1 or 2 a day. I want to know if anyone on this devforum has any constructive feedback for the game.
I am not exactly looking to monetize it heavily, I just want a community that enjoys it.
Warning: This game is pretty dififcult to master the combat. You won’t beat it by spamming left click and running forwards.
UI wise i would move the health and stuff to the left, because the health should normaly go down to the left and go up to the right.
read this article, its really useful
Being able to do a full m1 animation then feint it, its a bit weird having an enemy just m1 me then ‘not’ and I find it annoying to understand, add like a sound effect upon feint
The trail on the sword is enabled the whole swing animation, I think it would be best to have it disabled during the windup and then enabled when it swings.
Clicking to parry, I would much rather have the first .5 seconds of a block considered a ‘parry’ with a CD