hey! I own a difficulty chart obby called Laney’s Difficulty Chart Obby. I have been working it a lot and I would appreciate some feedback on the game.
https://www.roblox.com/games/5340112766
thanks!
hey! I own a difficulty chart obby called Laney’s Difficulty Chart Obby. I have been working it a lot and I would appreciate some feedback on the game.
https://www.roblox.com/games/5340112766
thanks!
It honestly feels like the typical difficulty chart, and you should probably add some sort of unique feature to made it stand out.
It was Good! Colours were Vibrant and The GUI Was good
You should add like a button to disappear the GUI , And when u press it again the GUI Will come back (For Mobile Users (
Overall pretty good, fairly basic and like every other difficulty chart obby. Only criticism is spelling errors. (fowards should be forwards etc.)
Overall pretty cool just pointing out like I know it’s an obby but theres like bricks and neons and parts everywhere like all stacked and sometimes with all the things on the screen it makes it difficult to see so I would just say like maybe with the UIs make them a little more I dont know how to say it like organized so they’re not all over the screen
ill show you what it looks like with all the neons in the screenshot
After playing around 173 stages, the obby is definitely a DCO, however, I have a few complaints. (disregard my FPS, my pc is just really bad lol)
Personally, all of the complaints I have are strictly with the GUI. Its all very very ugly.
The UI on the left, you can barely see it.
The UI at the top is also very ugly, as well as the stray button that sets day/night.
I’d suggest putting all IMPORTANT things, like Skipping, Moving forwards/backwards in levels in a collapseable menu that can be hidden and unhidden with a click of a button, so if they prefer to play with little to almost no UI, then they can. Things like night/day hide players, spectate, to lobby, and restart, Put them in a single frame that you can collapse, and make sure the colors are very contrasty and easy on the eyes, so people with poor vision/color perception can easily tell what they are toggling.
Otherwise, the game is your typical difficulty chart obby, maybe add halos or trails if they aren’t already in the game, just to give in incentive for people to stay playing.
Yeah, I agree too. Maybe add some “spice” to some of the stages or death effects.