Pictures had me interested enough to try the testing game but unfortunately it doesn’t support mobile at all. Also seems like u have taken a ton of inspiration from fisch. Try adding your own touch tho. No one wants to play a worse version of a game they already like
Thank you for giving feedback to our game, i’ve fixed the issue that you cant walk on mobile and it will be available probably the next time we update the game.
More mobile support options will come after we got the base game done.
Hope you have fun when you play the game again!
:DIVE:
Might want to add the lanterns to the motion. They are static. Or, at least make the lights flicker a little since there is so much wind.
The other thing I noticed is that it is difficult to stay under water. That might be annoying in a diving game.
Here is some Server code that will solve the staying under water problem:
local Players = game:GetService("Players")
local HeavyProps = PhysicalProperties.new(
.91, -- density
0.3, -- friction
0.5 -- elasticity
)
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAppearanceLoaded:Connect(function(char)
for _,part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CustomPhysicalProperties = HeavyProps
end
end
end)
end)
Thanks alot, the wind is actually not by us tho, its a free script which tulo took from the dev forum.
Thank you for your suggestion of making the lanterns move or flicker tho, i will probably add that!
And also alot of thanks for the example that you gave