Feedback on my Diving game

The game is about Diving inspired by my passion to scuba dive, me and my friend @LiamSternenstei1
are working on this project.

Looking for Feedback:






Info:

  • Different types of Scuba gear and collectable items like scrap and treasure.
  • Semi Open world game

We’re currently still working on the project, but we’d love some feedback.
The game is almost done, we just need to script a couple things. :smiley:

Note: (Replaced the Videos with Images due to the files not being visible.)

GameLink: Dive [TESTING] - Roblox

4 Likes

It says I need permission to see the video

Huh, It says it’s public. I’ll try to fix this ASAP.

Okay, i replaced the videos with pictures due to a technical glitch.

Pictures had me interested enough to try the testing game but unfortunately it doesn’t support mobile at all. Also seems like u have taken a ton of inspiration from fisch. Try adding your own touch tho. No one wants to play a worse version of a game they already like

Otherwise looking good so far!

1 Like

Yea, we’re working on mobile support soon, but we’re trying to add features that Fisch doesn’t have.
Thanks for the feedback!

1 Like

Thank you for giving feedback to our game, i’ve fixed the issue that you cant walk on mobile and it will be available probably the next time we update the game.

More mobile support options will come after we got the base game done.
Hope you have fun when you play the game again!
:DIVE:

Love all the fluid motion.

Nice work!

Might want to add the lanterns to the motion. They are static. Or, at least make the lights flicker a little since there is so much wind.

The other thing I noticed is that it is difficult to stay under water. That might be annoying in a diving game.

Here is some Server code that will solve the staying under water problem:

local Players = game:GetService("Players")

local HeavyProps = PhysicalProperties.new(
	.91, -- density
	0.3, -- friction
	0.5 -- elasticity
)

Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAppearanceLoaded:Connect(function(char)
		for _,part in ipairs(char:GetDescendants()) do
			if part:IsA("BasePart") then
				part.CustomPhysicalProperties = HeavyProps
			end
		end
	end)
end)

1 Like

Thanks alot, the wind is actually not by us tho, its a free script which tulo took from the dev forum.
Thank you for your suggestion of making the lanterns move or flicker tho, i will probably add that!
And also alot of thanks for the example that you gave :heart: