I call it "Click!’, I started this last year and then dropped it in less than a day.
Found the project laying in my files, picked it up, put some music on, and here we are!
This is such a extreme ALPHA stage. I literally havent even created the shop yet or even a actually datastore its just a folder!
I dont see the game having much monetization or having players come back to it, but I would love to make this a complete game! Please give any ideas for having players come back below!
The point of the game is to… well Click!
I plan on adding a lot of stuff.
Datastore (obviously)
Global leaderboard (1 Player Servers)
Better UI
Shop (Not sure if I should make it subtract the players points, or just to unlock?! LMK)
More maps! (Higher quality, these are tests.)
Gamepasses (i need to pay my bills somehow)
Player stats ( Example : total ever clicks, highest CPS ever achieved by player)
Better Anti-Autoclicer Detection
Music
Play the game below!
Any ideas, feedback, or general comments would be appreciated!
Reply to comment above ^
What do you mean by titles? Like having it say [2x] (or whatever multiplier they have) next to the players name in the universal chat
Title(s) for a specific amount of clicks, or titles for badges, gamepasses etc.
For example: Clicking Master (Incredibly generic, though. I don’t think you shouldn’t use this one. Something more unique would do better.)
Appears smooth and clean, the game has been made nicely. The game design itself though isn’t that great, all you do is just click which is dull and unentertaining.
I found the inventory ui kind of hard to see, you could probably improve it a bit
Also I think adding some sounds would be a great addition to the game
Thats very odd, on my computer the frame takes up a sizable chunk on the screen.
I will run a poll considering making it bigger because I think its a good size, and just barely skims on the buttons for this “Clippy” clone