No idea what I made here but I got sidetracked when I took a sculpting class and I made this while roblox was down. Should I drop this or keep working on it? Feedback would be appreciated.
well, its nice.
first thing:
turn up the samples for your render, you put it so low that we can’t make out some details.
is this supposed to be a head?
what happened here?
it has many indents which makes me think its a skull and then it also looks like an alien
do the thing about the samples though
and texture it if you could (will be hard as heck)
looks to me like a broken horn. The other side has it broken off completely.
Poly count?
I mean thats for you to decide. If you dont plan to use it in anything then id say move on. If you plan on using it id say refine it, make it less polys if you can. If you wanna use it for more practice then go ahead but if thats the case i would work on something new to also practice coming up with ideas and following through with them. (also helps you get a better feel for your work flow/limits with blender)
That horn got super weird when I remeshed it and I left it there because why not.
It originally was a supposed to be a human but then I got bored and made it into some weird demonic alien thing.
I have no idea how to check the poly count. I might use it for an animation one day as a head but idk.
You should definately find out how to check Poly count its probs just a quick google search. i would tell you but im noob to blender too lol, i dont even know how to sculpt. Its important because roblox has a poly limit for imported meshes and super high poly counts can lag a game really easily. Especially if you have multiple meshes with high poly counts.
This all came from one UV sphere lol.
Jesus.
ps i hear sculpting things in blender makes them extreeeemely high poly. again, me noob
are you serious
you’re sculpting 12 times better than me (100 times actually)
(it’s statistics btw)
it tells vertices, edges, faces, triangles, and how many objects (light sources, cameras, etc all included)
It looks good. (better then anything I could make)
Some suggestions is adding a subdivision surface modifier to smooth it out a bit. Do that and/or shade it smooth (if you need help with any of that I’d be glad to help)
Other then that I think it looks great.