As a video editor, there are a few things I wanna point out…
First off, the cutscenes from your game should be based on different player’s perspective of gameplay, let’s say if you have about 6 people to play your horror game, and got each of their pov’s trying the game out, you can use differently on each cutscene you wanna place and use them on…
Second, the font of the text used in your trailer, if you want to give the horror vibe and feeling, you gotta at least use a font that gives more of a “haunting” type rather than a “default” text type, if I were you, I would change the font to a Faber-Castell type of font, which gives, an old castle vibe, indeed, but also gives a general horror feeling to it as well.
Third, the cuts between the text and the gameplay in the trailer, it is best to sync your audio with the cuts and as well as when the beat drops. Because, here’s the thing that sells off, when your video switches between text and the gameplay videos, they should change between each other in a precise timing, except for the end of the trailer, I’m a fan of it. You did synced up the Nov 5 2022 date quite almost well as with the title of your horror game.
Fourth, this is not too much of an explanation but, basically, at the end of your gameplay video, when at the last, the monster of the game is being shown, I would rather show that its jumpscaring, as if whether its roaring into the camera/player pov and etc…
But nonetheless, I like the motive of the trailer as if to where its intention is, good job!! You’ll get better