Feedback on my first GFX, and pricing

Hi, I made this GFX for practicing,I made it with Affinity Photo for editing , Roblox studio for modeling and rigging, and Blender for render, please rate 1–10, also how much I could charge for something like this, I think 50 or 75 Robux could be good.

2 Likes

Looks nice! Though, I think you should bring the opacity on the dust and rain a bit down if you plan on using them again. As for pricing, I think the range you’ve provided is good. Overall, I’d rate it a 7/10. Not bad for your first GFX.

Hey there,

If this is your first ever attempt at GFX, congratulations. This is impressive for the first time. However, as a professional piece of work, this needs a lot of improvements. I advise not getting overwhelmed, as it often takes years of practice to make unbelievable amazing art.

Problems:

  1. I have no clue what is happening. I just see a character on what maybe looks like a road? I see a black background, now I am seeing it as shadows where some creature lurks in the dark. However, this took me 2 minutes to figure out. First off, if that’s a road, it needs to be more clear. Second, if that back is a shadow area, don’t just fill in black. In Blender, don’t just render the character render trees in the back and other things, then play around with the lighting to get that shadow in the back.

  2. Wierd randomness. I see its raining but their is a lot of mist near the ground and then some random yellow dust. Where does this dust come from? Why is the rain creating this much mist? Don’t introduce elements when viewers will have a hard time understanding what is causing this element in the scene.

  3. Too much constant and simple colors. Like I explained in reason 1, shadows shouldn’t just be pitch black. If you look close enough you should see something that resembles a real physical world the character is in. You can make it darker by adding black mist and smoke, but just used complete black as the background won’t work too well. And in the front, you have extremely bright colors. Anything can be used in art if you have a purpose. But in this case, all of these contrasting colors make it difficult to understand what the viewer of this GFX is actually supposed to be looking at.

Overall, a good start. To sum it up, keep your GFX clear. If a person can’t understand it easily, they won’t care about it. (Keeping in mind this is a site full for kids). Rendering is, in my opinion, the most important step. It gives you the base of your GFX, a completed image. Don’t limit your self at this rendering step by just rendering the character on a transparent background and bringing him into Affinity Photo, try to within Blender create your whole scene. The ground (if you had not already), the background, etc. And try to do your lighting right in Blender. Try to create as much as you envisioned your GFX to be right in Blender, then render it out and bring it into Affinity photo to add effects and stuff.

Also, cool to meet another Affinity Photo user.

2 Likes

Wow! This is a really good GFX for you first time! I’d probably rate it a 7.5/10. It looks pretty good, but the mist from the rain is too opaque. The pricing seems pretty good, and maybe it should even be priced higher.

Good job with your first GFX! :slight_smile:

Thx, for the recommendations, I thought I was the only person using affinity photo, do u use affinity software?

1 Like

Thx, Also your work is preety good too!

2 Likes

Yeah, I used the Affinity Software. I’m not much of a photo editor so I don’t use Affinity Photo a lot, with my GFX I try to get as much of it rendered in Blender. I take it then to a compositing software or photo editing software just to add some extra visual effects and stuff.

I use Affinity Designer a lot though for UI Designing and Vector Art. The Affinity software has won awards and it is very powerful, sure it may not have everything PS and Illustrator have, but it has a lot, enough to be an alternative for even many creative professionals who rely on Photoshop and Illustrator.

And the cool part is that the Affinity software even has important features Adobe software doesn’t so it’s a pro-con scenario. But you’d be surprised, I’ve been on DevForum a while and have found out quite a few people use the Affinity Software. Adobe just can’t hold off the competition as much anymore, some of their big apps are even getting beat now by other apps now. As Adobe’s competition gets tougher and sometimes better, their prices are looking more and more obsolete.

I’m glad to hear that!!!

1 Like

Really good for a first! However, the lighting on the character doesn’t match up with the rest of the scene because it is very bright. The text is kinda bland. There is no variation in light when the flashlight shines on the character. I recommend actually putting some kind of light near the flashlight in the render so it accurately mimics the lighting. I think your pricing is fine, if you work on improvements possibly 100 robux. Hope this helps, keep up the great work! :slightly_smiling_face: