I’m well aware there are design flaws in this; particularly to the head where the hair is not completely visible. If anyone can help me with correcting that then it would be much appreciated.
Any other tips and tricks would also be appreciated as after all this isn’t my speciality and I’ve only had little under two hours experience.
Once again, I am not the most proficient graphics designer so I am unsure. Please read my description before posting. I’m open to criticism and queries however I have already acknowledged it.
Alright well I cerebrate the GFX lighting could be preponderant, oreos shouldnt be floating and you should endeavor to make them scale accordingly withal endeavor to fine-tune the hair thing im not sure whats up with that
Supplementally you should make the character stand remotely better because hes kinda inelegant if you optically canvass both of his arms; endeavor to make the background object like the desk a better color than just a dull gray color
That happens because Roblox models have two image texture nodes when imported into Blender—if you select the accessory, click “Shading” at the very top, and delete the one that feeds into the “Alpha” channel, it should appear normal:
very easy fix, go to your nodes. after that select i think that has the like the black moon then you click on the HAT if you click that 2 textures will appear it will say (username).tex or smth delete the one on the BOTTOM LEFT then the hat should become solid after that you should be good to go