Also here is a link to the map (1) Simulator map - Roblox
Lets start off with the obvious, do not use free models in your builds, and if you DO then make sure to tell your customer and tell DevForum which is a free model and which is not.
Now, the build is quite square, I would maybe recommend to make it trapezoid shaped or such, if you want to stay with the square shape.
Gosh, that neon is bright! I suggest increasing the transparency because the text can be hard to read and the glow is really off-putting.
I don’t know much about low-poly maps but I’d say this is a pretty decent start. Maybe add different biomes and definitely more variations of trees. Also make the middle section more interesting by adding more detail to it, as it looks as if it’s a crucial part of the map.
The map overall is square, and this can get really repetitive, try make it a more complex shape!
A more distinguishable height difference on the map would also make it look a lot more advanced, as most of it is placed on a flat surface, everything can be seen and it can get a bit boring to look at.
Overall, good start but it needs a little tweaking towards the right direction, well done!
Thank you ill make sure to fix that text and make better height to my maps next time!
The only “free models” I used were Icey’s asset pack and a texture set that a lot of people use but still thanks for your opinion!
I love it, but the neon is too bright. Anyways, great job.
Thank you im already fixing those!
Please replace the neon bricks under the floating islands with something more eye pleasing. NEON IS NOT MEANT TO GO ON EVERYTHING. For the portals, neon works fine.