Feedback on my first terrain/lighting build!

This is my first ever terrain build, let me know what you think and how I can improve! If you wanna check it out Terrain Test - Roblox

If not here are a couple of screenshots/ videos!

3 Likes

is that made with perlin noise?

It looks quite good! I especially love the use of lighting in the game, maybe you could even make this a real game if you added some props and stuff.

Sorry i’m new to all of this what is that?

Thank you! And i’ve thought of making a survival game but then i’ll need to get scripters and all of that so right now maybe i’d look into comissions once I gather more skills

Okay! Well, good luck on increasing your skills!

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This is vary well detailed. On the next terrain you do, you should try adding a trail/path. The lighting also add a lot to the environment.

Great idea! Right now what i’m trying to do is make a terrain for every biome and show more versatility

It looks really good!
I love the lighting!

Its a math function for making prucedural ¨terrain¨
minecraft uses it to make its terrain

An example

Looks very nice! I would love to see some pebbles, boulders, rocks and trees though!

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Looks pretty dang good! I have a few points of feedback though, nothing big!
First of all, the designer, and terrain height differences are wonderful! But it almost looks bulbous in some spots and strange height differences pop up, I would suggest smoothing out more areas to make the transition from low to high ground more flawless instead of sudden.
My second point is to try to experiment with different material types! Like stone, dirt, mud, etc! It would really add detail into the environment.
Overall, really nice job! I look forward to seeing you do more

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Yes i’ve done that way more working with more textures!

I like it a lot!You could add some sun rays to boost up the realistic feel!
also add some trees.

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I feel like if i add more sun rays it becomes too powerful though?

its really up to you to add sun rays.
it looks more better but makes it a little laggy if you make it to big.
(it depends though)

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