Looking for feedback in my game IN DEVELOPMENT. Game can be found ON MY PRIMARY GROUP NOW
This game is scripted by me and my sister @Twivid Note: Two players are needed to start the game.
Game Layout Random obby maps spawn each round, rounds are short right now for testing purposes. Through ought these themed maps players can also fight with a laser gun and sword. The first player to win each round also gets crowned! And a notifier is given to the server that they got the crown. There is also a pet shop and pet inventory currently.
Main Goal Players must touch the starpad at the end of each obby to give there team a point. 2 teams each round fight in war. They will get coins and xP for doing so. All members of the winning team will get a win.
The lobby right now is super simple has a triple arena spleef and two basic egg systems. The datastores are also all set right now, saving and loading players coins, wins, xP, and level. Gamepasses will be coming soon.
Extra Info We have put ZERO ads into it and just made it public today. Any suggestions of stuff to add or even map themes. The maps we have right now are candyland, classic, and sci-fi. We will have ten in total after development and then we will add more or possibly ask players to make their own map models too!! Gamepasses coming soon for the shop.
Yeah, i have put ZERO ads into it and just made it public today, so of course. Any suggestions of stuff to add or even map themes. The maps we have right now are candyland, classic, and sci-fi. We will have ten in total after development and then we will add more or possibly ask players to make their own map models too!!
As i said it is still in development so yes its very buggy. I know its AI generated because i just needed a fast icon right now. Thanks for the feedback though. Score system bug originally worked, but I will fix it. Also, people did play the game, I deleted the old one because I had to move it.
Your game is very inconsistent momentarily. (I hope you understand my writing, I have a weird handwriting)
What to do about this?
Stick to a colour palette. There’s this really awesome site called https://color.adobe.com that will help you decide what colour palette you want for a game!
Make the text written in a constant format. For example, the blue button is UPPERCASE but the rest is written normally (not UPPERCASE)
If scaling across devices gets difficult, I suggest downloading the AutoScale plugin (you can get the Lite version if you don’t wanna pay, that’s what I do :]). With that plugin then you can add Text constraints to your text so the sizing is constant throughout all devices.
You can do this without plugins but it will save you time.
Map Visuality
The current map has a pretty simplistic lobby area, which is great! Though, the map does lack a bit of diversity when it comes to sizing, rotation, etc
Custom Skybox. This is HEAVILY overlooked unfortunately but it’s one of the main aesthetic identitifiers that games have but don’t make use of. Experiment with making a custom SkyBox, including the sun, moon, etc. i suggest going from a light blue to a darker blue SkyBox so you can still be diverse with the use of the Atmosphere instance. We’ll get to that,
Add a different variety of trees with a leaf falling effect (Can be achieved by ParticleEmitter). You can make a leaf fall every 5 seconds or so. You can also add grass, rocks and some small wild flowers.
Lighting. I feel like this usually is overlooked. If you want the game to look very high quality in a way, you can set the Technology property inside the Lighting instance to Future.
If you want to keep the game mobile-friendly, you can stick with ShadowMap or you can code your own graphics script for that matter.
Another suggestion is setting the ColorShift_Top to a nice, washed out yellow to make the sunlight seem Yellowish, achieving that realistic effect. You could also mess with Ambient and OutdoorAmbient properties but you have to fiddle with it to see what fits the best.
You could also make use of the SunRays instance, DepthOfField (don’t go overboard with this instance, it can make the game blurry if you overdo it), Atmosphere and the ColorCorrection instances. I won’t get into detail with this because there’s a lot to say, but it’s not hard to setup and I’m sure you can be very creative with it!
Make the hills ’ sizes different from one another to make it more realistic then a linear terrain-structure. You could also add trees, grass, wild flowers, rocks, etc on top of them to add to it.
Make the flower ring in the middle a bit more spread out and each rotated individually instead of a linear circle with no rotation. You could also change the colours for the flowers so they’re not all purple
I hope this helps! I’m sorry if it was a lot to read haha.
Also make sure Player collision is off via a collision groups, as this could become a problem (you can jump from a players head to up above and skip some of the obby.)
Also you should disable the “Spectate Button” if the game is waiting for more players. Also I recommend making icon buttons to open both spectate and inventory (Backpack and an eye for example) instead of Text and Buttons, to help remove the “amount of clutter” in Guis on the Screen.
Wow, not gonna lie this is my first game since I just wanted to try lua after learning a but of java and got really far into it. It’s crazy how much suggestions you have put in and, yes I will definitely look into autoscale. I am only really good at scripting so the other stuff will be hard and I will still do then thiugh, but thank you so very much for the feedback!
Of course, you’re welcome! I hope you have a very smooth journey while learning Lua. I also suggest getting into CollectionService. ModuleScripts and TweenService. You may need them quite a bit for optimization, aesthetic and simplicity.