It’s a simulator game. In which you scuba dive. You spawn at the surface and there is a large body of water. In the water there are things you can collect which are randomly spawned and you can sell them for in game money at the surface. With which you can buy larger air tanks. Larger backpacks so you can collect more stuff to sell and other stuff that makes you go faster and whatnot. The items will get more valuable the further down in the water you go. So if you want to get the good ones you need to upgrade your air tank. Being underwater drains it overtime and to refill it you need to surface, if you run out of air you die and lose your collected items. I have enough experience to get this game working.
I would like to know if this has been done before and would you play such a game. As of now it’s a concept which I have not yet started working on.
i would play depending on the quality of it - same goes with every other game. “would you play a shooter game?” well if its phantom forces, arsenal, deadline, etc. yes. if it’s a shooter game with just the roblox default guns no. as for existing games, there is a lethal company game based underwater i think its just called Underwater Company or smth, but nothing else i can think of.
A game as such is what i was envisioning, and better then what I can do solo in a reasonable amount of time. As a game already exits ill just work on something else