Feedback on my game development challenge

Hello, i decided to try strange challenge, my quest is to create a game, but here is a catch, i can develop only 1 simple feature/mechanic each day, i want to ask u for feedback


Day 1 - Rock

Everyone thinks that clickers are boring, soo i made them even more boring, i present you game where you literally click gray rock :confused:

Changelog:

  • Added ability to gain clicks
  • Every time player collects multiplier of 100 clicks he gains level
  • When player level ups he gains multiplier to help him clicking
  • Player can see his progress on the green bar

Day 2 - A colorfull day

I know minecraft added colors update 7 years ago, i was very exited back then btw, but don’t worry, it’s beter to be late than never do something, today i added rock colors and updated level system :tada:

Changelog:

  • 5 is now level base, this mean every 5 levels rock color changes alongside with it’s exp base
  • Exp base is multiplier by which levels are multiplied
  • Added 20 exciting levels with 1 impossible last level 21

Day 3 - Capacitor stone

Have you ever wondered what capacitor is? If yes then you also should know what capacitor stone is, see rock in our game is made up from it, you can see sparkles when leveling up, there are a lot of them due to rock turn click energy into levels

Changelog:

  • Added SFX for clicking and leveling up
  • Added ambient particles for rock
  • Added lighting effects
  • Added smoother transition between rock states
  • Filled a lot of propertiess in a module soo game can look more immersive

Day 4 - Gameplay finally!

Every good game need some basic loop, for example making factory from 1000s of unique machine, i decided to take some inspiration and make clicking rock very simple soo everyone can enjoy it

Changelog:

  • Added more SFX
  • Changed rock clicking SFX because it was very loud and unrealistic
  • Added Auto clicker function soo you don’t need to click a lot
  • Added Shop gui
  • Added tool section to the shop where you can buy tools
  • Each tool have level requirement, soo you need level 3 to buy flint pickaxe, level 7 for stone ect.
  • Each level you are rewarded with coins that you can spend on upgrades, remember to choose wisely!
  • Coins and Multipliers are now displayed on the screen, they were invisible before

Day 5 - Saving data and more!

Game without loop and progress is usually a bad game, luckily today i added saving to my game alongside with rebirths, rebirths gives you coins, unlike other games you can decide if you want multiplier or something else

Changelog:

  • Added data saving
  • Added basic anti-data-loss
  • Added AutoSave every minute
  • You can now rebirth to obtain 100 coins, it may change in the future
  • Added some decorations to make the game look better
  • Fixed autoclicker VFX

Day 6 - Destination reached!

Every good story have it’s end, and every game development challenge have it’s end too, what can i say? i’ve learned few things, especially things that i never saw or missunderstood when looking at it from the beginning of game development process,

Changelog:

  • Added ranks
  • Added abbilities
  • Added small decorations around the map
  • Added 50 new levels
  • Added 2 new pickaxes
  • Added background music
  • Added more SFX variation
  • Added 2x click speed gamepass
  • Added donate option

Link: Rock Clicking Simulator - Roblox
Thx for feedback :}

2 Likes

a BIGGER ROCK!!! that you can switch too

1 Like

an rng box that gives a random rock skin and each skin gives more clicks per click and the rarer the rock and more clicks it gives

1 Like

adding some sfx and vfx that play when you hit the rock would make it feel nicer

1 Like

Suggestion: remove the up and down camera movement so people don’t get dizzy.

1 Like

You’re right, i need to make rock move instead

Info: After day 5 challenge’s difficulty increases :}