(Sorry if this is in the wrong category. First post!)
I’m not sure if this game will be fun or even have enough content.
Here’s the idea:
A tycoon game where you grow crops and use lemons, water, and sugar to create lemonade. You sell your lemonade to customers and you can trade your crops for special items/boosts. Later in the game you will be able to automate your stand, with conveyor belts, pipes, sensors, and more. This game would have a building system similar to Theme Park Tycoon 2 and Welcome to Bloxburg.
It sounds good, but I think it needs more originality than other tycoon games. I like the idea for the most part, but it needs some more. Think of restaurant tycoon. It was an idea done before, but they implemented it the most, with interactive and engaging ways to do the jobs, and eventually you can hire workers to do things for you. Before you begin making the game, you should try to make the most engaging way to create lemonade and make money off it. Overall, the game idea for me is a
Other games having building and upgrading what differentiates your game from others games that do that very same thing?
@LucensCat Thats why how you do something is more important then what your doing
For example lets say there are two games, they are both survival games.
When you craft something in one of the games the item automatically spawns in your inventory
In the second game, your player start playnig an animation, inside the inventory UI you can see a bar slowly increasing in size, and then finally the item is created and a poof of smoke emits and a sound plays
You see how both of the same type of game do the same action differently?
I would much rather play game #2 then game #1
I have to agree with this quote right here. The building mechanic should be very different from others. Try to possibly mix the building mechanics of Theme Park Tycoon 2 and Restaurant Tycoon, which have very different systems, but if you think about it, they would have a very good mix. You just need to fully think through every mechanic and how to differentiate and make it better than other games, especially considering there are probably thousands of other tycoon games. I hope you do well on your development, but think everything through before you begin. Learned that the hard way.
It’s a generic tycoon with a building system.
Building system is unnecessary, the game idea is a working monetization model tested by millions of developers, so just try not to make it too bad, prepare a few hundred of thousands of robux for advertisements, you’ll be able to profit.
If it wasn’t for profiting, I wouldn’t believe that your dream is a lemonade tycoon.
I don’t have to wish you success, a tycoon is surely profitable if it’s decent and well advertised but definitely going to fail if it’s just like the other bad ones. Keep in mind there’s over 20,000 tycoons on roblox, and more and more incoming.
Look, in bloxburg, there’s building, lemonade, drink stands, farms. Everything that you’ve thought of.
If you want to make a farm building game, then the complicity isn’t the same as a tycoon anymore. If it’s a farm building game with the quality like Islands, bad idea. Too complicated for solo project.
Just focus on making a decent tycoon