By giants, I mean big creatures that try to attack you.
As you’re doing parkour, you get closer and closer to the monster.
All the while, you’re fighting off minions that try to attack you.
Once you’re close enough, you target the monster’s vulnerable spots.
The monster dies.
You get Gold and XP.
You activate a spawn point at the price of some Gold.
Once the spawn point is activated, you can access the shop there.
You then proceed onto the next parkour.
Does this seem fun?
Any suggestions?
I’m trying to have the most amount of depth with the least amount of complexity.
I think the question was more how can you get a multiplayer aspect to the game. Most roblox games feature heavily on multiplayer aspects or social aspects. Most people want to play with their friends in some way. Just having players do their own thing may not be the best strategy
Any looping game, unless it is a really good looping game will die out fairly quickly. This loop seems like it could make a good game; but be sure to add some potential for variation, and not just have it a repetitive loop with little to no change.