Feedback on my game (Orange's High Jump Per Difficulty Chart Obby)

Greetings all developers, :wave:

Over the past month or so I’ve been making a game but I’m a little stuck on what I should do for the next 25 stages. Currently I have 75 and the objective of the game is to jump over these giant walls (kind of). I’d love to some of your ideas an thoughts on the next section.

By the way, I would like for the levels to all be the same but every level is a bit harder than the last.
I’ll show an example here to summarize.

For this photo, the wall hops get increasingly higher each stage.

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Similar to the previous one, the jumps get higher for every stage.

And finally for the latest 25 stages, each jump gets longer as you progress and once you reach 13.5 studs, the jumps differentiate.

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Link to the game:

Thank you, :raised_hands:

2 Likes

It’s not bad in my opinion, but I personally like to my projects unique. I don’t see that in this. It looks like everyone elses obby game. Why would someone choose to play your game over someone else’s? That’s the question I ask myself.

2 Likes

Well it’s not just every Difficulty Chart Obby or every High Jump Obby. Each section is different and unique instead of the sections being “Easy”, “Medium”, or “Hard”.

That’s good. But why not make a theme for the game? Make it look like your parkouring in a cave or something else. I personally like obbies that have a nice theme and visually pleasing.

It looks good the only change i would chage is the logo maybe blur the backround and add some stroke to the text.

Out of interest, how much did you invest?

lol, I remember putting this in my desc
“dislikes are from people who can’t kill people”

This is bad practice I say, when I put that in my desc it just brang more dislikes, it dosent really make such benefit.

wallhops when used like this are extremely easy, making more of them doesnt make them any harder, but it does make them extremely boring!

It’s pretty generic I must say. If you want it to stand out a bit more, I suggest looking at everything that others are doing and try making something different from that.

1 Like

My point exactly. It needs something to make it pop out from other games.

1 Like

Thanks for all the suggestions everyone. I will do my best to improve it!

The only problem with this is that’s not the point of the game. It’s not meant to be like a cave or a city. I’m not really sure how it doesn’t have a theme also.

I’ll change it, thank you for the help! :grin:

Sorry if I didn’t make this clear but I made this post for me to receive feedback on what I should make next in the game. Nonetheless, your feedback on the game as a whole is appreciated.

If it has a theme then, what is it?

It doesn’t really have one, it’s just a normal high jump per difficulty chart obby but I made it so every 25 levels there’s something different.