Should I release my game?
Its in a release-able state but I dont know if I should release it yet or not please let me know
https://www.youtube.com/watch?v=NOCztnOBNXo&ab_channel=JubilanceStudio (edited)
screenshots
Should I release my game?
Its in a release-able state but I dont know if I should release it yet or not please let me know
https://www.youtube.com/watch?v=NOCztnOBNXo&ab_channel=JubilanceStudio (edited)
screenshots
You should get a community established before considering release. In the meantime, any polishing/mod hiring can be done before you’re fully prepared.
Hello!
I have a community already but I just want to make sure my game is good enough for release this is my first game so im just rlly scared lol
testers said its good but I just want to make sure to check here because usually in the dev forum they make really good suggestions
One thing I did notice is that when you’re in 3rd person, you cant exactly aim while adjusting your camera. The right mouse button enables aiming in the third person and also freezes the mouse, but since you use that button to rotate your camera, you can’t really aim while moving your camera. Maybe you could re-bind the aim key in 3rd person (to like, Q or something), but keep it as RMB in first person?
Apart from that the game looks totally fine, if you’re happy with it you should release
The game is alright. I’d say. I have a few issues.
I wont really comment on lag, because I was playing this on Linux with Vinegar, which is pretty unstable at the moment, but I was told that the map is pretty laggy.
First off, the UI is pretty bland. No tweens, and takes a while to fully load. I would recommend adding some tweens and adding a loading screen, and forcefully loading all assets (which could cause memory issues for lower end devices, but without it, you lag when roaming around)
I think that the guns should have a bit of polish added to it. The guns are collidable and are quite annoying to use next to walls - consider making them collide off. The bullets can sometimes somehow go through walls, though its pretty rare
I think that you should also force shift lock on people who are holding guns, as holding right click causes your camera to zoom in.
i had some other criticisms but i forgot them
Hello
For the shooting through the wall thing my game has wall bang so certain materials like wood glass and plastic you are able to shoot through them
Also for the game there is a loading screen but ill make it where you have to load all the assets so ill do that also for the UI there are tweens when you load them in
Here is the video:
Not the phone UI, I’m talking about the team switcher UI at the start of the game
It didn’t have any animation when i clicked on it - I was just wondering if that could be fixed
Oh ok I dont think adding a tween for that is really necessary
However for the loading screen ill make sure to force it so that every object loads in, do you have any other suggestions? Also there were some things you didnt test but were in the game like the turfs and robberies
Also did you test the guns in third person how was it? Any improvements for that?
So for the third person what do you mean exactly?
I understand the aiming while adjusting camera but how should I fix that?
Yes, I mentioned that you should shiftlock the user when holding a gun, or change the aiming keybind to ‘Q’, as someone else pointed out in post 4
It’s always best to try to keep UI consistent, and it just looked weird with the rest of the UI
I don’t really have enough time to continue playing - i’m quite busy rn but I’m sure the robberies should be fine as long as they have polish
Alright thanks for the feedback!
Best of luck with your release
Thank you I appreciate that
I fixed the third person thing too so now its better when you use a gun in third person