Feedback on my game

Hello,

If you have the time, would you mind rating my game? It’s an obby and I’ve been working on it for a while. Please let me know your thoughts and opinions on it. Any criticism or feedback is acceptable.

Thanks,
ProfessionalDev

5 Likes

Grrrr… I was taken to a horror game the minute I joined in, just because I wanted to test out a button :cold_face:. Other than that, it’s an obby. Period.

2 Likes

It’s not that’s this isn’t a good game it’s just that it’s so generic and so many other games that are pretty much the exact same have been made so unless you wanna make robux from this it’s fairly decent :joy:

Keep up the good work and someday you should easily be able to make any game you wanna

5 Likes

I appreciate the feedback, same goes to you as well. :+1:t3:

ugh I meant “games” there. It decided to crash at the moment I was editing it :joy:

1 Like

I was expecting a really fun obby, like super fun
I guess I was wrong :crying_cat_face:

I have seen this obby 1000+ times, there is no reward, like a badge or anything, it is sooooooooooooooooooooo long, it is like those trashy Mega Fun Obbies

Please make stuff better

1 Like

Then what’s the point of an obby? 5 stages then you’re done?

1 Like

Be more specific, what should I improve or fix?

1 Like

I mean its like the same thing every time

add some challenges, like those dco obbies, but have your style on it

There are a few challenges in the game. Perhaps you didn’t play as far as other players.

I’d recommend adding some sort of sound or ParticleEmitter when you have reached a new checkpoint. I’d also advise creating some original obby segments. Other than that, it’s a decent obby. :slight_smile:

1 Like

Thanks for the feedback, I’ll keep that in mind.

Ah yes, 2019-2020 all over again.
UI’s are so generic, and so is the game. Not much to say.
Try to make those low poly obstacle courses that reward you at certain stages and make it actually worth playing, I personally wouldn’t play this game.

2 Likes

Thanks for the feedback, I’ll keep that in mind.