Hello everyone, im making a game with my friend called “RC Command”, Im making the scripts and my friend is making the models. The game is about fighting with other people with guns in different maps, every map has something that the other map doesnt have
But i feel we can add more things to the game, or fix some issues, this game is new and still working on it, you can play the game and tell us your experience playing it, what things we should add, what we can fix.
Throw the weapon system & enemy system out of the window. The weapons are well low polly to be kind and shoot yelow cubes. The npcs allways know where you are and shoot like 30 bullets per second. Once your spawn protection disapears you are dead in 3 seconds.
You can use something like ACS or some other simpler script in the toolbox there is plenty.
Ok, this game is new, and still on development, The Enemy from the arena its supposed to be hard to beat, and the street map, you have to kill all the enemies, the weapons looks bad because we are not as that good for modeling, the yellow cubes we are going to fix it, thanks for the feedback
Just a reminder that most of roblox audience is pretty young so they will give up and leave once they get overwhelmed. My suggestion is to add difficulty leves the user can choose so: Easy Medium Hard. This will increase/lower the npc fire rate, npc damage, npc count. And increase player damage & health
This is going to be a quite long but a constructive criticism and review of the game, so if I sound any rude while making this criticism I apologize.
To begin, let’s talk about the aspects of the lobby.
The lobby design itself is not appealing to me.
I can literally zoom my camera out to its maximum to the point I can see the stuffs outside the boundaries of the map. To the players, this is an unwanted behaviour. You should adjust this by setting StarterPlayer.CameraMaxZoomDistance to a reasonable value.
For voting the map, the GUI is unappealing and the scale is wrong on mobile. I playtested your game on mobile and the GUI is scaled weirdly. Again, this is an unwanted behaviour for your players who are playing your game on mobile. Please fix this. If you want a tutorial on how to make better and good GUIs, the developer hub has a complete tutorial of it.
I noticed that once you voted for a map, you can’t vote for the other map. Why? Is this supposed to be intentional?
You should do conditional checks to see if there are enough players to start a round. If you don’t, then it can create undesirable and unwanted gameplay experience for someone who is playing the game alone.
Now, onto the gameplay.
The gun system is horribly scripted and made (sorry for the rude tone). The reload system doesn’t work on mobile players. There is no clear button for the mobile players to reload their gun. When I reload the gun on a computer, I notice I could spam the reload button and the reload animation replays. The gun doesn’t get reloaded until the animation is done. Combining these 2 scenarios, the player won’t be able to get their gun reloaded if they keep spamming the reload key. My suggestion to solve this issue is to use conditional checks.
The gun GUIs are also scaled wrongly on mobile devices. Please fix this as well.
Apparently, there is no way to end the round. There is no timer or any goals to be achieved in order to end the round. This obviously creates yet another unwanted experience for your players. What are the players supposed to do in order to finish the round and move onto the next?
The maps are not appealing.
My suggestions:
Fix all the bugs I had mentioned previously.
Rescript your gun system and the GUI systems in the game.
Try to think creatively and critically when analyzing and testing specific aspects of the game. Ask yourself what do you see as a player, what can I do to make it better, will it be overpowered or useless?
Inspect example projects such as Roblox’s Battle Royale project in order to get a gist of the ideas and necessities of a game like this.
Hopefully I have summarized everything you need to know. Again if I sound rude I apologise. I hope these will help you to create a better game in the future! Good luck!
I know that the original one is HORRIBLE. But i found a moded version i don’t know the name off of my head. It has bugs and exploits patched and some features added.
Hello guys, thanks for all the feedback, i fixed alot of bugs, almost every bug, we are remaking all the maps, and we adding more things, it will take a very long time to make, but im going to keep placing the game update logs here
Man, this game looks awesome. You could use the kitsune gun engine for the gun engine (Better acs). I use it in my game and it’s really good for indie devs. Will this be a realistic game or a goofy game? If it’s goofy, add a gamemode mocking a well known shooter game, where it’s literally just a parody of it.
Thanks man, i think its going to be a little bit goofy, because we aren’t as that good to make realistic games yet, we are remaking the maps, because i think they arent as that good as we though, we are going to add more things in the future
The animations are a bit choppy
The ui is bland
The music is too loud and doesn’t fit the vibe
More than 1-2 players should be required to start a round
The ammo sometimes go below 0
You can spam weapons
Some sounds don’t fit
The lighting is horrible
All the models feel blocky or bland