Feedback on my game

So, i made my game and need some feedback to improve it.
That game is a parkour game with different cameras
link: Game

4 Likes

Hey,

I checked out your game. I’ll say this, you have a very unique game. I love the idea and the build. It’s very simple but looks very clean. GUI’s and menu are very nice. Turning on and off the music works, changing skyboxes worked perfect. Overall really ncie build.

The only issue I had with the game is that I was not able to change the camera angle. The default camera angle for your game was difficult for me to play with. I couldn’t make it past level 8 :frowning:

Overall, I think you did a great job. Keep up the great work :slight_smile:

4 Likes

big thanks for your feedback, i really appreciate it :pray:
what about camera angle, i think i will make fov changer or a couple of cameras on hard levels

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Lol what I meant was that I was not able to rotate the camera angle while playing – you know like when you hold down the right button on the mouse to change the camera angle. So it was really challenging to maneuver my player. I understand if that was the point to make it hard, because it was definitely hard for me :sweat_smile:

Maybe for the beginner levels allow the player some movement of the camera and limit the movement how you have it now for harder levels.

Very good build and unique idea :+1:

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oops, got it, thanks for feedback

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Maybe make a few select camera angles per level the player could switch around to? Especially the harder levels.

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yes, i think it’s a good idea, thanks for feedback

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Just checked it out and its amazing,

I love the uis and menu, they fit the type of game and look very clean.
Gameplay is creative although, very difficult as your perspective is very off.
I think you should make 2-3 different angles you can switch from on the easier levels to help players get the basics down.

Great game!

4 Likes

thanks for feedback, about camera angles - yes, i’ll make couple of angles or more easier angle

2 Likes

Played it for a while and I have to say it’s quite addicting. I like how you paced the levels. Some are very trippy and tricky to figure out but then we get much simpler and satisfying levels afterwards to balance it out. The design of the levels themselves is good too and each level feels different.
I agree with the choice of music, it’s calm and relaxing and helped me focus and didn’t distract me or anything.
Although I have to say, I could see some players get frustrated when they’re stuck on a level. Some of them can be a bit confusing (which can be a good thing to an extent). I think adding some sort of hint or skip mechanic would be good. A lot of obbies get bad scores because kids get stuck and decide to dislike the game for it.
All in all it was a good bit of fun though, I could definitely see it gain some traction.

Also you should be careful with that Discord link you put inside the game, if I’m not mistaken Roblox doesn’t allow them anywhere else than on your game page, using their api.

Edit: You do have a skip mechanic, my bad. Although it’s paid but it could still help I’m sure

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big thanks for your feedback, also i played yesterday or two day ago in your crystal tycoon, maybe u remember me idk

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Lol yes I remember your name actually, small world

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Played your game, and here’s a list of suggestions you can implement in-game:

  • For first time users, you should fix it such that coins will show the value of 0 instead of saying N/A.
  • Not sure if you’re able to place Discord invite links in-game, as your game might get moderated. You should stick to Social Links under your game.
    image
  • You could also add a UICorner to the exit button for all GUIs.
    image
  • I’m not sure if you could call it pakour if there are invisible walls for the first few levels. Isn’t there supposed to be a challenge where the Player has to stay on the platform on themselves?
  • I feel that there could be a full-on GUI here just for the Level Stat. It looks pretty blank with just a TextLabel.
    image
  • Because of the angle the camera is at, you might want to add where if a Player enters a certain section of a stage, the camera angle will move to an angle where the Player is able to see more clearly where they’re doing (see Stage 10 in-game).

Overall, I feel that this is a interesting game concept! Just continue to further develop on it, and it could be a bit hit among Players one day! :hugs:

1 Like

thanks for feedback, about n/a on money label and level label - data just didnt loaded, discord link deleted, about level stat is just TextLabel - maybe i’ll make it more designed, about camera angles - on some levels i’ll make it more easier to understand character control

2 Likes