Feedback on my game

Yo people,
my game is finally somewhat functional, and so this is the last time i asking for people to try out the game the link is:

Its a sort clicker but better, try it out

3 Likes

I do not understand what this game is about

1 Like

is like a, kind of clicker game

1 Like

Another clicker game with nothing but AI content.
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I’m usually fine with AI content but when you’re making a game this low effort and you STILL use AI, thats when I’m not fine with it.

  • Theres already thousands of clicker games on roblox so I doubt your game will stand out from anything or get many players.

  • As per usual with AI Icons and thumbnails, they don’t depict the game one bit.
    Looking at them, I knew they were AI but I was at least hoping for a map. What I got was a blinding white screen with the most unreadable UI ever.

  • Talking about UI, its terrible and everything is positioned terribly.
    Why is there a small invisible square you have to click to get money instead of clicking anywhere?
    You can use this code to simply just detect clicks anywhere:

--// This is a local script.

--// UserInputService allows code to know when a user clicks a key.
local UserInput = game:GetService("UserInputService")

--// Detect when a user clicks down on a key
UserInput.InputBegan:Connect(function(Input, Processed)
    --// You'll also want the player to not get money when in the shop, so add a check for that.
    
    --// Check if the input is from the mouse and not already processed.
    if Input.UserInputType == Enum.UserInputType.MouseButton1 and not Processed then
        --// Put your event firing here
        --// ReplicatedStorage.GetMoney:FireServer()
    end
end)

Another thing you should check if that the client is not telling the server how much money you should get. Calculations like that should always be done on the server to avoid exploiting.

The shop (as far as I could tell) didn’t display how much money you have, which is pretty bad. Its annoying to look at 2 different menus to see if you can afford something.
You should definitely add a money counter in the shop.

The close button for the shop took me 15 seconds to find the first time, it would be easier if the close button was in the same place as the open shop button.

The UI is cluttered and there’s just too much on screen at once.


In conclusion,

Sorry if you take this as me being rude.

The game is generic, doesn’t stand out from anything similar. I have a good attention span and couldn’t play your game for more than a minute, so what makes you think someone with a much worse attention span (children) would play your game for longer?
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I don’t mind clicker games when they’re understandable and have a lot of content to them (Cookie Clicker for example) but this just takes the concept, strips it down to its core, uses AI to incorrectly depict it and does nothing else with it.
You should definitely look at games like cookie clicker for reference.

This game is pretty generic, and if you’re planning for this to be a big game, you should reconsider and maybe rework the game. If you want this game to be big, in its current state I don’t see it pulling in many players or keeping them for long.
If this is for practice however, continue working on it!

1 Like

dude you can be constructive without completely letting your anger spill out
take a break on the rookie dude, theyre still learning and you should know this

your criticism definitely has merit, but please be a bit more calm for beginners through pinpointing the problem AND giving a potential solution, its much better than being a cheap knockoff gordon ramsay

and dude, to OP, the game might be generic, but its a good start
you have a good foundation, and now is the time to practice your skills by adding your own unique twist to the game

since this guy just pinpointed the problems, im actually gonna give you solutions

this is definitely valid criticism, and you can fix this by taking inspiration from other games
I think something you definitely need to look out for is alignment. this should be something you should be able to figure out yourself
i also suggest filling out the center. most people usually dont like staring at the edge of the screen, so having something shiny and eyecatching in the center would definitely help with immersion
i think following a structure similar to exponential idle could help you with the style youre going for:

this problem can definitely be helped with divided sections for different things
a layout similar to this would definitely help for intuitive navigation for the shop
image

ofc, something similar should also be used for the main gui, but ill let you do it yourself :wink:

side note: i get it, barely any of us can make art and its really tempting to use ai, but dude, its almost always better to just at least try to do it yourself or ask a friend very nicely. ai has a lot of issues by itself, but it also just adds a layer of artificiality and unfriendliness that doesnt fit video games in general. hope this slightly less jaded and pessimistic message can reach ya :slight_smile:

4 Likes

ye, sort of what this guy said, im not gonna be harsh here but i will say that you should work on some stuff if you wanna continue this game. but imo, i think you have some pretty decent talent but i think you should put your talent towards another game than this

(if you decide to continue developing, maybe make it to where players aren’t looking at a white screen with buttons, like maybe adding a office with stuff to interact or something)

I’m not the best at giving feedback or wording things, so yeah.

This was meant to be paired with this sentence:

What I meant there was that if they’re trying to make this as a big game specifically get players, they should just stop. However, if they weren’t (This game is for practice or something similar) they can keep going.

You’re certainly better at wording things than me, so I’ll start rewording my original post.

I apologize if I didn’t fully meet your expectations. I’m still in the early stages of my learning process and appreciate all the feedback I receive. I will do my best to grow and improve in future projects. This is the first kind of feedback that actually helps me instead of saying: Yeah, very nice.
But that being said, i will improve the game, and do something. Thank you all.

Yes, i didnt really want it to be big but like more of a practise or yeah, that basically.

Used AI because, idk actually, didnt feel like doing it myself but ur right