But… Noone really likes NPCs
Just add a very brief tutorial.
But… Noone really likes NPCs
Just add a very brief tutorial.
It’s a really cool concept, and I like the building style as well as the dialogue at the beginning.
There’s a couple of things to note, however:
I think the blur on the green vision should be lowered? It’s distracting but not by much but did hurt my eyes a tiny bit at first.
And I also think the environment could use more to it, like more rocks, maybe different types of trees, some logs/tree stumps and maybe even bushes?
I also think it should be made more obvious on what key you need to press to enter the vision mode, I get that the NPC at the beginning tells you, but it’d be nice for people who completely miss the NPC. Maybe a prompt when you first join that disappears for good (until you rejoin the game) that displays the key you need to press?
Overall, really cool game and I love the concept, but the things I mentioned could potentially make the game look and feel even better. Keep up the good work!
Game’s cool but this is a crucial mistake, don’t rely on the npc for telling players how to play the game, i didn’t know that i had to press R to switch modes i was about to quit.
When a player first joins when he reaches his first obby challenge, put a text in the center telling the player to press R to switch mode make it rotate left and right with tween service and when he actually presses R and completes his first challenge put like a green mark and a success sound and remove the text. A simple polished tutorial and you are good, game’s gonna do fine.
The concept is cool but I’d recommend to add music and fix the volume.
Also like put some GUI tutorial because it took me a minute to figure out the main mechanic.
btw there is music it’s just pretty soft.