Feedback on my gfx thanks

If you have any suggetions/feedback please list so!

9 Likes

Looks good overall. Wish to see it more dramatic-cinematic looking.

3 Likes

I kinda wanted that too at first, but I decided to go for more of a cartoony style just so it matches the game.

1 Like

looks cool! I definitely see where you were going with this gfx. the plane might be better shown more in full, like in between the head of the gold monster and its arm.

1 Like

I wanted to do that but it would have blocked the turrets on the hill

what about above them? it wouldn’t block them

2 Likes

I totally agree with what he is saying here. It looks like there was a missed opportunity for more action and drama. I think adding for visual effects such as the shotgun shooting, the plane letting off smoke, etc. Just seems very still like time just froze in the middle of the action.

1 Like

I will add some action as both of you suggested!

Looks pretty well, i guess better would be if you will make more poses for them, because they all standing and it looks very basic. Also work with effects.

1 Like

This reminds me of the roblox anthem video where the big robot chases down some people, looks great!

1 Like

While I can agree with you, the problem was that I wanted more of a “shooting”, I don’t really know how to put it but I added some effects such as dust and the gun shooting. But Thanks anyways, also thanks @Angrybirdcharacter

1 Like

You can just search for png images. It can be easy solution for you!:))

Try to use lighting on png effects too. Use mask on effects: try to deform some of effects you will use. Work with lighting too. Use blur somewhere also. I think it would help.

1 Like

Should add some more character’s with more pose’s.

1 Like

If I added that it would become a bit cramped at least for me and I would sincerely run out of ideas, but I do feel that atleast one more character should be added.

I meant like one more. probably like a support figure with heavy weapons.

1 Like

Its sort of grainy, so I recommend using the denoiser node in the compositor (Cycles render)

I did, I also rendered at 500 samples, used the OptiX denoiser and used advanced sampling, I didn’t really know anything else to do so I just let it slide.

Hm. Ok! Really fits the cartoony style!

2 Likes

Make the sky a bit less plain and add some photoshop postproccessing.

1 Like