Feedback on my GFXs

Hello everyone! I just wanted to share my GFXs with everyone and see what they think about it, sometimes I just do them for fun, i do know they aren’t the best, but I’ve been improving a lot!
This is one of my best GFXs in my opinion, took some time to make it


And i wanted to show this one that is more of a casual gfx, one of my best ones aswell.

Thanks for the feedback! :heart:

4 Likes

Very basic stuff, keep working at it to learn more aspects of design. I don’t think its worth selling yet, but you do have potential.

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Thank you so much for your feedback! But what would you recommendo me to improve on? any tips?

Thanks man! I appreciate your feedback!

One the first one I suggest, making the backround more realistic.

Your GFX seems really cool. Here’s some suggestions tho:

For the 1st GFX:

If you’re doing those glowing line thingies, you should make sure that they’re lighting up the character where the lines are.

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You also seemed to not watch out when cutting out the background on the render and it cut out the eyes with it. I suggest fixing it.

If you want to make a transparent render background

To do so, go to render settings and select “Transparent” under “Film” category.

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The second GFX

It’s really noisy… Noise is this grainy texture that your render has in the shadows. You should try increasing your render samples to make it less grainy.
NOTE: It might overheat/crash your PC/laptop if you go too far with the samples so watch out!

And the background. Instead of the moving stars, I’d put in a rainy empty street at night maybe to make it more in the mood.

Overall

Those are really good ideas but the finish needs working on. Don’t give it up and keep on experimenting with the programs!

2 Likes

Thank you so much for your feedback Krunnie! I really appreciate it! One last question, how can i increase my render samples? i had a lot of problems with noise lately while using the glass object in render. I really wanted to get this away.