I have posted about this before to limited exposure but I was hoping to get some aspects that need improvement with my guns for my game Guerra Civil Español. If anyone has a moment to check them out it would be much appreciated, feel free to criticize any aspect of the game as feedback is the only way to improve. Thank you!
I was playing the multiplayer and I picked up on a few things.
Weapon animations are okay, slow but you can see the effort. Magazines clip through the weapons when reloading.
When I shoot at a vehicle, nothing happens, no sfx or fx. When I shoot the floor, a small dust particle reacts. (That’s good), I shot at a wall at the B point and loads of dirt brown particles flew out (Not so good). I assume you are using acs, if I held the trigger after firing, then let go, you can hear the click (good)
Running anim with the pistol could be improved, you can’t really see the gun as you run, where as with the assault rifle found in a building you can see the gun.
Not much I can point out with the weapon system, but the UI needs some serious improvement. Besides it being bland and confusing (no offense). It’s a lot of it is not functional.
But I think you have a good frame to improve upon! I look forward to the campaign being released.
Hello! Thank you for the feedback, I would like to improve on what you found! Also it is worth mentioning that I do not use ACS and this is my own proprietary gun system using FastCast for bullet simulation.
Some questions I have:
Which gun(s) are suffering from the magazine clipping through?
Which wall shot out a lot of dust particles, and was it unique to a particular surface or endemic of all of them?
I currently have someone working on the UI but I would like to know what makes the current AI bland and which pieces are non functional, hopefully I can give this to the current UI designer to come up with something even better than it already will be
Thank you so much for the criticism and I look forward to your response!
I don’t remember the names of the 2 weapons I had found to be clipping but the pistol given to you when you join a team, and an assault styled rifle, I have the words browning in my head but I’m not too sure if that’s it.
The dust particles happened on every wall and roofs I had shot, it was only the ground that had a different effect. My best guess is the concrete and brick material need overlooking.
Upon joining multiplayer, when selecting a team, the current score ui is overlapping the join teams and becomes non-functional. It goes away when you open and close the stats in the corner.
It’s hard to understand the ui when there is no explanation to someone without context. You know what you are doing because you designed it, but to someone else it just becomes cookie clicker until something happens.
And it’s just hard to look at. The UI when selecting between multiplayer and campaign is nice. I think adding a custom teleport screen is a good idea!
Obviously it’s mostly just personal preference with rules and limitations but definitely organising and adding a description to things would help (Images too!)
Firstly I’d like to say, I appreciate you guys choosing to not use ACS. As much as that system is a great free option for a guns system, I hold a grudge against it because of its poor performance and security, along with how much of a pain it can be when using it.
Also some of the micro details you guys put in outside of the gun system, such as the arms actually being bound to steering wheel, camera wanting to look forward unless right mouse button held, definitely give the game a bit more charm.
In regards to the gun system, its definitely a great start and I hope to see it furthered more.
Things do admittedly feel sluggish. The animations are slow and could definitely do with some more speed, and a bit more polish as they are a bit rigid. The shooting has a bit of a larger delay than what most would expect, you’d usually hope with a pistol to be able to shoot a little bit faster, even if it may be an old gun.
The effects for certain objects seem to play a little too long, like take for example shooting wood, it drops out wood, which is a nice detail, but it drops out like its a barrel of wood chunks, even if it a sign. I think a quick puff of smoke and a little bit of the wood also puffing out would look nice.
Just try and make things feel a little more “action-y”, make it feel like there’s impact to each thing you do, make it feel like there needs to be a rush and there needs to be speed, or else everything will kind of feel like a walking simulator.
I have done some revisions to the recoil system based on what was mentioned here, UI, and bullet effects. If anyone is still interested I would appreciate some new feedback on the improved features!