This UMP-45 is used as a weapon for a tower in the tower defense game I’m working on, any thoughts on how I could improve the model. Don’t worry about the texture. Be as harsh as possible.
Wow that looks amazing! But I would say that it lacks textures and maybe a few more details.
Ah, what do you suggest I add in details?
You can add text represneting model etc or some bumps knobs etc. Add like ammo ejection area etc. I don’t know what its called but you know the trigger like handle that you pull back to load in the bullet in the chamber? That. This is embarrarissing that I know so little about guns, haha.
Haha dont worry about i, im guessing uour referring to a mag but its there. The ammo ejection area is there too, thiught its dark. Ill think about adding text soon.
Oh yea, well I say add a sun or a spot light on top of it. So we can really make out whats going on.
Ah for sure, but I kind of intended to make it dark,
Oh if then. No problem! Completely understandable.
lol thanks, thank you for your feedbacks!
Well, this is a gun-nerd-moment, but the osprey suppressor should be a little bigger and the handguard should of 2-indents horizontally. I assume I can’t see them because there is no light, but seeing the manufacturing details is really nice. Include an ejection port on the right-hand side of the weapon and the bolt used to chamber the round please which can be seen slightly above the indents on the handguard on the left-hand side.
Jeeze this made my brains blow. And ill
definently consider adding these details. The ejection port is there btw, just too dark.
Nice, I hope you will add these details! The stock is really well done.
Haha thank you. Im really hoping I get paid properly for these.
The model itself is outstanding, however you could add textures to the gun, for instance a grip texture on the grip where the trigger is. I can’t think of anymore improvements besides that, great job.
Haha, thanks a ton. As for the textures itself, this was commisioned for a TD game, so texture wasnt a huge issue, however Ill look into different textures and see what I could do. Thanks again.