Feedback on my Heavy Combat Movement Game?

Heyo! Universe here.

I recently started a project about Heavy Combat; I’ve always been a fan of heavy weapons and large wind-ups with large damage; it just feels… amazing! So I’ve taken it too myself to challenge myself to make the best game I can, with the best framework I can muster.

So, what is the first step to this game? Well, it is the Player and Character Wrapper; these two will handle ALL of the client.

Movement:

Procedural Walking:

Environment + Head Movement and Breathing:

Next on the list is combat! Follow me along my journey :smile:

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