Heyo! Universe here.
I recently started a project about Heavy Combat; I’ve always been a fan of heavy weapons and large wind-ups with large damage; it just feels… amazing! So I’ve taken it too myself to challenge myself to make the best game I can, with the best framework I can muster.
So, what is the first step to this game? Well, it is the Player and Character Wrapper; these two will handle ALL of the client.
Movement:
Procedural Walking:
Environment + Head Movement and Breathing:
Next on the list is combat! Follow me along my journey