Feedback on my high effort DCO

Hey there everyone!

I’ve spent roughly weeks developing a DCO for a game which I hope players will enjoy as much as I do. However, I would like to hear your opinion on the game and how I can improve.

Try it here for yourself: OUTDATED | Wolfite’s Difficulty Chart Obby - Roblox

I’m interested to see what you all think of it, thanks.

-iWolfite

P.S This is my first topic on the Roblox devforum :slight_smile:

3 Likes

In my opinion it’s just like every other DCO, except that you added minigames at some stages which was actually pretty cool so well done on that!

Only issue I saw is that you spelt “friends” wrong on the popup
image
Other than that everything is really good! Keep it up

1 Like

Thanks for the feedback, I’ll fix that error ASAP!

1 Like

I like it, but theres one thing I noticed. When you push a box into the void, it just stays there.

1 Like

I decided to give feedback for this game since I used to play a lot of Difficulty Chart Obbys. I enjoyed the levels in your game as a lot of them were unique. However, after playing til around level 140 there was a few things that stuck out to me as a player. This is also my first devforum comment, I don’t know how to format this correctly, so I’m going to bullet point it below.

• Skip Stages - The option to skip some of the difficult ones that require players to maybe look it up on YouTube makes sense, however I did notice it wasn’t consistant throughtout all the levels e.g. level 108. This could cause players to leave.

• Death Messages - A lot of these didn’t really make sense to me (examples below) there was also messages that were just a single character such as “a” or “4”. As a player this was quite confusing. My guess is that this is some sort of inside joke, but if you wan’t to make your game look more professional I would recommend changing it or removing it.

deathmessage1
deathmessage2
deathmessage3

• Slightly Inconsistent GUI - I recommend using UIAspectRatioConstraint to make sure your GUI scales with the screen, so stays how you want it to look to no matter the players screen size. As it can make the text all different sizes. Especially if the player is on a PC and hasn’t got the game in full screen.

dcogui

I’ve tried to create something like what you’re GUI looked like to give you an example. You can also download it to test it for yourself by dragging it into a new studio project. GUIAspectRatioExample.rbxm (7.6 KB)

You should also delete the kit you used to create the game or move it somewhere out of site from the lobby.

2 Likes

My guy I think you should check out the starting message in your game…

Many grammatical mistakes, size errors, placement errors and some text looks weird.

1 Like

Can agree with everyone that UIs aren’t properly scaled and grammar mistakes are everywhere in the game. I also would like to add that music is too loud and inappropriate for the game (even with low volume you can still hear the bass blasting).

On a side note, may I ask how did you achieved 10K visits in such a short amount of time? (was it via ads or something else?)

1 Like

Nope, dco community carry’s u to 50-100k a lot

1 Like

Just reached level 120, you need to add a skip obby, as you have done before.

Nerf 161, mobile players will cry.


The spinners also overlap the spawn.

1 Like

You can respawn the push box by touching the button that the box spawned from. I’ll try to make that a bit more obvious, thanks!

Thanks for telling me all of this, I’ll make sure I improve with this, thanks!

1 Like

I believe it was all the “Play Wolfite’s Difficulty Chart Obby” things in other games more popular.

So you got other games to advertise yours in it?

Yes, I own many of the same type.