Feedback on my HP Magic Wand system ;)

The wand is sticking out of my hand because I haven’t yet animated a hold animation. I’m using motor6ds to animate.

It’s super smooth and runs like a charm… this is based on harry potter if you haven’t worked that out yet lol

Other cool stuff:
https://gyazo.com/2cee63b985251a323c653e1fb7b7e2ea
Particles:
https://gyazo.com/ce3921d061a62fa3e7a34f584d4bb640
https://gyazo.com/c8c37df487025e534e067fa2ebd9970a

  • very nice
  • cool
  • it’s alright
  • mehh (you gonna tell me why?)

0 voters

more if your interested :smiley:

2 Likes

OH DAMN thats good! The effects are very good.

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thank you!! i did try my best and… I’m not done yet!

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Modern simplicity I would say.
Not much VFXs, but do what you like

Any specific elements where you think vfx is lacking? I mean theres already atleast over 30 particles emitters.

I really like the use of chat to execute spells, but i would suggest making some sort of custom chat, that way the chat isnt constantly filled up. Even wity just one person there is a lot of chats, imagine with 10+ people.

This is not a problem if you wish to try it your self i suggest you play the game Magic training, it also gives indication to other players that they might be attacked.

Additionally playes have developed strategies to make sure people dont know they are casting a spell by using /e spellname this way it does show in chat or by use /system this way roblox automatically deleted the message.

Sorry for any spelling mistakes currently on mobile

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Very cool!

I have also made a wand like this, but I didn’t want to use the normal way of spellcasting. Instead of typing the name of the spell, you have to move the wand in certain directions (left right up down). Maybe it’d be cool for you to try some different way of casting too!

https://i.gyazo.com/96e348ec2e2e58e308db5a57afa63648.mp4

Here’s a video of mine

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It looks just like a white beam coming out, maybe add a fancy wall explosion or short charge up effect
Gud job

After thought on this i might delete the chat message when the player says a spell and leave the chat bubble above there head

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Its movement is based on wave frequency and in reality spells don’t even have a visual indication just a burst of light but ill experiment with different methods

Perhaps, I was thinking of doing this for clashing if you know what I mean but I don’t want to slow down pvp between players by adding this, also that would make accurate aiming nearly impossible…

After looking at your game I now understand you used Q,E,R,F for the wand movement. I’m not really a fan of this but it’s quite cool. I also really like your particles, are you using unanchored parts for the particles?

The particles when it hits are based on someone else’s module. I think it’s called something like 3d bouncing particles. It essentially creates a bunch of parts with velocity based on the impact normal. I then changed those into proper looking particles.

Not 100% on this though, as I didn’t work on these wands in a while.

Make a clash system. Like in the game Wizard Wars (Link: Wizard Wars - Roblox)
Basically in the harry potter world when to people cast at each other its does this thing called a clash and you have to press buttons to win. The main menu of the game shows you what I mean. Good luck developing games!
Mac.

Hi there! What do you use, to get your projectiles in motion?