Hello! For the past month or so, me and my partner @Kieran_K29 have been working on a FPS game, called Freefire, that we hope has enough quality to take off! We are hoping to base it off of Arsenal and Randomizer. You must get to a certain kill count like in Arsenal, except unlike it your weapons randomize every life. Since we have such high hopes for it we need the judging eye of the devforum to help us make sure that we have quality UI, maps, weapons, and even ideas! This is what we have so far:
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Working skin system
In Freefire we want there to be a ton of customization options similar to all other popular FPS games. Therefore I have scripted it so that you can equip different skins through a value that gets checked in the lobby. It then morphs your character into that skin using humanoid descriptions! Unfortunately we haven’t designed the menu for equipping cosmetics yet, but we do have plans to make one! Here are some shots of the skins:
Explorer screenshot showing the EquippedSkin value and the skins
Troublemaker skin
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Shop
If your having cosmetics you have to have a way to obtain them, therefore we have made the shop for Freefire! It currently doesn’t function as we aren’t sure whether to have it randomize daily, randomize in crates, or just act as a standard shop. However it uses camera manipulation to attach the camera to a part that looks at a built shop, I then overlayed it with some UI to eventually help add function to it! In addition the person inside of the shop changes positions randomly to add a fun feel to the shop! This is what we have so far:
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Lobby UI
This, along with the round system, has been the majority of our work. We have used camera manipulation once again to position it on a build. However in this lobby you can walk around in it and emote, which can allow players to test out there emotes/animations! This is what we have done so far:
Full screenshot of the lobby
Terrible screenshot of the achievement/badge menu
Screenshot of the code menu
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Maps
We currently have 3 maps, before our builder left… DM me if interested to build maps However I personally am pretty proud of them. There isn’t too much to say about them.
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Round+Voting system
In our round system I had to script in voting system so that people can more frequently get a map that they like, although I did randomize which maps are chosen to be voted on, so it is still slightly randomized. This also checks when players are in the lobby, so it wont teleport them unless they are in the round. It has a few bugs to work out, but other then that it works great! Nothing to show as this is mostly script-based.
Now the main reason I made this post is so that we can get feedback on our creations and ideas! First off, if you have any suggestions to make this game more fun, or more unique please comment and let us know! I’ll also set up some polls so we can know how to improve. Please remember, any feedback is much appreciated!
- Grasslands
- Beach
- House
0 voters
- Grasslands
- Beach
- House
0 voters
- Yes
- No
0 voters
- Random crates
- Daily shop
- Classic shop
0 voters
Also let us know if you have any good monetization strategies we can equip our game with. Thank you for everything in advance! Hopefully your feedback and ideas can help us get our game popular!