Feedback On my Lightsaber Render

Hello there! My Name is Pr_amise I have been studying modeling for over 3 months now. Today I made a lightsaber based model so I decided too make it a full render. I use multiple different lighting cameras I had too go with green so it would give a green like glow. This was my first render and I also made the lightsaber.

Pictures:

Any feedback is helpful!

Thanks for reading :slight_smile:

7 Likes

The holster and blade shape look great, but the blade glow is really dim. If you notice in the movies, the actual glow is really just white with red/blue outlines. The blade is also a little short, if I were you I would make it just a bit longer.

Other than that, it looks great.

I’ll try and provide some actually useful feedback:

turn on environmental lighting. turn down the emission material on the blade. add a cylinder surrounding the blade and set the material to volume scatter mixed with transparent. render with a transparent background.

@opticthunder I think I fixed what you were asking for?

4 Likes

Not bad at all, I’ve tried making a lightsaber once too and yours are definitely better.

  • For the model itself, there are some proportion issue. 2/3 of the lightsaber hilt is too thin, it needs to have the same width as the metal cylinder below the copper-like part, I would point out some other more but I don’t want to make this too long. You can always trace the the design by placing an image behind it using an ‘empty’. Furthermore, turn on smooth shading. You can clearly see the rough faces on the whole model, turn on auto smooth or mark some sharp edges if there’s some issue or if you wan’t to make specific edges sharp.
  • For the material, there isn’t so much going on there. The lightsaber looks like plastic instead of metal, you need to give it an appropriate material because there’s no point on giving it good lighting if it doesn’t have good material.
  • For the lighting, the green glow is supposed to come from the blade, obviously. In your render it’s extremely obvious that the green light is coming from the side of the lightsaber instead of from the blade, even then the blade doesn’t emit that much light. If it’s intended then you need to improve your lighting there, it’s extremely hard to see the details of the hilt especially when there’s no variety in the lighting and it barely show the main focus of the render itself.
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alright you need more the metal type texture? I think I fixed that:

Metal

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@MArzalAlBuchariZ Actually, The lighting is coming from the blade. I have a bloom effect on the blade so it shines up the neon more too give it the more lightsaber feeling. There is no light effect I put on the blade.

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That’s great, but you should add more stuff on it, normals and speculars. I included a picture below if you don’t know what I meant by that, it’s the rough and dirty look on the metal. Don’t forget to turn on the smooth shading! I explained it before in my previous post,it makes the hilt smoother instead of showing each individual edges on the cylinders. And for the blade’s glow maybe make the range smaller, it doesn’t emit that much light like I explained before in my previous post.

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Yes, I get what your saying now it glows on the blade too much and the blade glows too much I Dropped the bloom effect down. Ill see what I can do. :slight_smile:

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