I appreciate all the work you put into this obby, but to be honest, a lot of people kinda get bored of obbies that long. You may want to shorten it but It looks pretty cool
First of all, you must realize what is your purpose of making this game. you want to showcase your obby or you want players to play it and ignore the details of your obby? Showcase
If you are trying to showcase your obby, try to add features and generas to your obby, like speedy run 4. I see you’ve added elements and features to your obby, like ducks. But it needs way more details.
Credit To @Vurse playable
If you want your player to just play, then i recommend you make it more longer, and make it harder when reaching the end. it might sound rediculous, but to be honest, people who plays obby games are the one who felt bored and they want to challenge themselves. that is why so many people likes to play those easy obby and tower of hell. if you make your obby too easy for people to pass, then i guess players would quit because of getting bored.
Don’t make it all easy or hard, or else players would quit because of getting bored or rage quit because it is too hard.
In the end, i would like to say that you have done a great job in developing that obby, but to be honest, there are many obbies that are similar to yours. So if you want to make your games outstanding, you must make your obby unique. Good luck
i mainly started in sep of last year starting out with 160 stages. Then around Jan of 2022, I began to make 25 new stages every week. It took me about 1 week + the 7 months of updates
Right now, my goal in this game is to reach 1000 stages. After that, I would continue to add new stages every week.
I made the obby a bit harder, especially Floor 1
-Made the GUIS smaller
-Added a Stage GUI that can track your stage
-Checkpoint sound
-Sky
-Moved GUIS
-Fixed some bugs
I wonder if I should remove the ducks
I do not know how to make a hide all gui button though
also imma add 25 new stages later
also thank you guys for your feedback, I rarely get feedback
The obstacle variety is really small, all there is is mostly just jumping forwards. The shape of platforms or their colors doesn’t affect the gameplay in any way and it really becomes a long hold w and jump game. I think you should use client objects like spinners, buttons, timed buttons, jump removing parts and so on. You can make good obstacles without any scripting too.