Feedback On My Low Poly Simulator Map

here is my simulator map i would love some feedback and things i could fix

4 Likes

Overall, I love it so much, but the barrel (the one close to the house), I think you should move it somewhere else and make a path to it (make sure it is close to the spawn though). Also, this one is optional, but the fountain you have near the house, I think you might have to move it somewhere else because it is blocking part of the way to the path.

1 Like

i only see one problem rn which is your sky box it doesnt look the best at night it would look better like this

which is just a plain gradient

1 Like

As a low poly map I feel like you shouldn’t shade smooth the objects. This takes away the feel that I know low poly to be. Placement of objects such as rocks, barrels and fountains could be better.

2 Likes

I agree, it looks kind of cheap like this.

1 Like

i also agree i didnt notice this at first glance though

Maybe change the placing of the rocks and whatever those beige looking things are and you’ll have a decent looking map. Also, change the assets from smooth shader to flat to make it look more low poly.

A lot of it looks very copy and paste. I suggest making more types of trees and also resizing them. I also agree with @Foruix on some level. I do agree that the shading is a bit much, but the perfect amount of shading makes a very clean aesthetic. Maybe make the object render smaller in the blender texture menu. Overall pretty clean and a good simulator layout!

1 Like