I’m attempting to remake a market in an MMORPG called Neverwinter.
I would just like feedback on how it looks from an outside perspective possibly not knowing what Neverwinter is.
I’ve added textures, and I have to say, it does look significantly better. But my only problem is detail. I do not know how to make the walls look non-repetitive. I lack the necessary skill. If anyone could give me ideas on how I could possibly add and feedback on how it looks, please let me know!
It looks good and detailed, I like the layers of depth. If I would change anything it would probably be taking off the ROBLOX Materials and replacing them with custom textures, personally I think this could ad whole new levels of depth in the build. Good luck with you project!
I mean, it’s a pretty basic wall - which if that’s your goal, you definitely achieved it
Granted, due to the limited content you have here, I’d recommend you ask for a progression check when you’re a little further, that way, we have more to actually give feedback on.
Check out my thread on how to make a good thread that’s asking for feedback here:
Additionally, I would highly recommend you not name your RPG Neverwinter, as that’s already a copyrighted name (I played the MMO as a kid, and its franchise is still going strong). You should always avoid copyright infringement, especially now with the three strike system that can land you in a heap of trouble later on.
It’s close but I would definitely recommend a quick google search of medieval walls to give you a better reference. And I agree with what @DesertedArtist stated, retexturing the wall with non-traditional Roblox textures will significantly change the overall look of the wall.
The walls are definitely lacking detail, all you did was copy and paste the same section over and over. I’d suggest making each wall different and unique, as well as each one having different aspects.
A difficult thing to master with modeling/building is refraining from symmetry. You have to put some effort to make the wall look aged or cracked along some parts to make it feel more natural. If you use blender for these, I would Boolean some cracking shapes into the wall to make it look unique.
Ignore the repetitive look if that’s how the wall in Neverwinter looks, you wouldn’t want to move a ton of parts around and make it look sloppy if that’s not what the model looks like, a lot of medieval style buildings retained the same type of style, one thing id recommend if you don’t want repetitiveness, is move the two inner Pillars closer that way not every wall is identical. Other than that I think it looks well done!