Hello! I have a chemistry game about merging all kinds of bricks to get a new kind. The average playtime of my game is pretty underwhelming, about ~2 minutes, and it may not be very user-friendly. I was wondering what I could change about my game. If you have any feedback, please post it here! Thank you!!
can anyone give some feedback?
hey, i found the game to be kinda cool and relaxing.
love the game idea, you could make a real game with that idea honestly.
The game look cool and may be funny. In my view, here is what could be different:
- the game is a bit slow to me, taking the brick, moving it and selling it can (maybe) be a bit faster
- the guis need a visual rework
- maybe you can rework a bit the build of the house itself, i am sure you can do better
Do you know how I could make it a bit less slow in the beginning?
Well the only thing i see for now is the movement speed when i hold the brick. Do you want me to keep playing to see how to improve your game?
yes please! I really need to figure out how I can make my game better
Alright, here is a part of my feedback and what i can say:
Feedback
- Guis (from the ScreenGui to the SurfaceGui via BillboardGui)
- You can improve the bricks button visual. Maybe you can use a ViewportFrame and make it so it rotate. Or maybe Hologram bricks?
- You can improve the brick info screen when a brick drop
- The sell area could be improved, maybe like a hole where you drops bricks and all parts?
- The house itself: i don’t want to stay when i see the building level of the house design (Sorry to be rude)
- Instead of the brick dropping from the air, maybe a dropper?
- An auto delete after a certain amount of time to prevent lag from people spamming it
- A tween effect when you press one of the brick button
- Better doors for the bricktionary and the lab
- A real light and not a yellow brick on the ceiling
- Maybe windows like any house?
- The slowlyness of the grab
- A sound for the grab
- A sound for the dropper
- A sound for the seller
do you know how I could fix the building and make it look better? sorry for constantly replying
I came across some issues:
- Dragging a brick on mobile to a place I want it to be is like threading a camel through a needlehead
- The UI was unaware that the brick I was dragging had been sold, and it wouldn’t let me drag another without tapping “Drop” for the ghost brick
- Dying while holding a brick blocks you from holding it again
More addicting than I would like to admit. This reminds me of the little alchemy games.
I fixed the last two issues, not sure about the first however.
Alright, sorry i was busy but here is my visual suggestion for your house:
https://gyazo.com/7dc1b4358981d11b56e64da0a1a67039
https://gyazo.com/ef6f53cda7b65b0d6bd8fd4c1fa14c22
Bricklab.rbxl (132.9 KB)
Feel free to use this house, i won’t keep it as i made it quickly just to give some ideas. Yeah i know, this is not the best house as i don’t have that much time for it but at least it gives you a template if you want
Just to explain something:
- the pipe could be used for the dropper and the firecamp could be used for the seller.
On the place i just sent, everything is ordered in folders
Also if you need more helps you can send me some private messages if you want