If you disliked the game, you are permanently banned from it.
Feedback
- The models
The models look kinda bland and unproportional in my opinion. You should definitely work on your models, especially your bed and door.
- The room itself
The room itself is kinda empty, only featuring a bed and a table with a computer. I would also add windows to let more light in, as it is kinda dark inside the room without any lights/lamps.
- Gameplay
You wake up, turn on your computer and knock on the door. When I needed to investigate who was knocking at the door, I already had opened the door before and I just got a distorted image covering my screen with endless loud screaming audio. This was also the point where I just left the game because I couldn’t take the screaming.
I would suggest to change that, as it is kinda weird to be straight up flashbanged and earr*ped out of nowhere without any warnings.
- Character & Dialogue
I get that your walkspeed is supposed to be slower in horror games, but this is just too slow imo. I suggest to have it somewhere between 4-8.
Some parts in the dialogue also didn’t really make sense, and had grammatical mistakes which led to confusion with the story.
Conclusion
In conclusion, I wanna point out that practice makes perfect. Keep that in mind, and if you keep improving your game, it might be a success later on.
Good luck!
- AlexPalex178
Sorry if these look really bland, I don’t actually know how to make models, especially that I don’t even know how to use and I don’t have Blender.
I added more furniture, like a desk with an old telephone and a closet. Also I added a ceiling light.
This is now fixed, the door opens and closes, but does not jumpscare you out of nowhere if it’s still daytime.
I updated the walkspeed from 4 to 8!
Sorry, but English is not my first language, so can you tell me any specific grammar mistakes I made while making the dialogue? Also I made the dialogue make more sense.
Why is someone knocking on the door late at night?
*The sentence is an example of a possible correct version. Ofcourse, you may also use the “my door” version.
Also the “at” could be replaced by “on”
You’re right, as “knock” is being used as a verb in both of these examples. I will change that part.
You don’t die after your jump scared so this makes the players feel like they are in a less realistic reality, plus if you walk back into the house and go to the computer you can retrigger the “psst” SFK,
HEADPHONE WARNING! i got jump scared not from your game, but from accidently turning my volume up to 100% and then playing the “GAH” sfk lol