Feedback on my mushroom village

this village made for small people (mini people) and they are peaceful npcs (non player characters) in the game and they called mushroom people they wear mushroom clothes and hats, also they make there houses from mushrooms, and why the mushroom is green?, because the village is one of the three mushroom villages, this one made for archers mushrooms, they use range gear for fighting and the other two villages will be for other two skills such as magic mushrooms, and the difference that separate them is the colors like for magic mushrooms, they wear blue mushroom clothes and also have blue mushroom houses, and other villages will have other unique skill and there color will be difference from other mushroom villages.
about the models, i made it to look as basic as possible but at the same time i wanted it to look good too, its kinda low poly models but i added my style i guess, and also i didn’t use texture in my models for a reason, its because i think it will make them look less basic and will take the beauty of low poly from the models.

please tell me your opinion on the village , rate it or tell me what should i add or any mistakes that ive done, and also this is my first time ever modeling so i expect some mistakes, thanks :).

Pictures:

The Entrance Gate

19 Likes

Hello there,

First of all I really liked your models. Now let’s get to suggestions

Terrain

I liked how you use the terrain but it’d be better if you used water terrain instead of parts as water. You might wanna use the new grass update. I think it’d give life to your village. I think you can use terrain for hills too which would make it look even better.

Refferance image for grass (Image is not mine. Credits to @Pwnz_rsdevposter )
image

Lighting

If you are not using ShadowMap, I’d suggest you to use it. It’d make your map look even better.

Materials

Using materials on your parts would make it better than ever.


Other than these your map looks amazing

5 Likes

It’s a pretty good build. This definitely gives me the Vesteria vibe. But, just like @Hexlinee suggested, changing the lighting could definitely make this build look 10x better.

Welcome to the forums, by the way!

5 Likes

Oh, thanks for using my image. :stuck_out_tongue: Glad you liked it.

1 Like

Just like what @Hexlinee said, I’d suggest using the shadowmap lighting to make the scenery seem more alive. Other than that, I really love the scenery of the mushroom village. I could already notice that you’ve taken time and effort to make this build a lot more poly count. Keep up the good work! I cant wait to see more of your work! :upside_down_face: