I have mostly finished the terrain for my wilderness survival game. It used to be on a 2D map, but I have changed into a 3D map, after changing some of the physics. I need some feedback on it.
I love the idea and it looks like you put a lot of effort into it! But I have to say, using low poly trees while trying to make the terrain realistic kind of clashes. I know you said it was 2d before so I see where you were coming from. Also I would put a barrier all the way around the map. Another thing to is the transitions between the biomes could be a little smoother as well. Nice work though!
Terrain and low poly can make a powerfull duo if, you add alot of structures, and add some texture to it, the biggest thing here is the terrain itself, itâs really hard to create a perfect enviroment while using low poly, thatâs why you must spam trees and structures, so most of the players will focus on the low poly stuff, not on the terrain itself i believe
since there is only a few models on the game, thatâs why we pay more attention to the terrain than models, thatâs why the thing i said above is important i guess
remember Dungeon quest? he created a real terrain + low poly, and i dindât saw too much people complaining about it
why?
cuz the gameplay just pulled them away, so they dindât even noticed too much
except some gamers that looks at every single detail on the game
I think Vestaria is a good mix, because there is enough low poly that the terrain doesnât bother me.
Do you think that turning of âdecorationsâ makes it look better?
I could also add roblox fog and other effects
The terrain is good and all but the detail on other parts doesnât matchâŚ
The terrain isnât laid out in a way that makes much sense. The design of the grass area is entirely flat, as well as part of the snow area. Generally, you at least want a slight bit of variance to make it feel more immersive.
The trees feel randomly placed and donât make much sense; not only that, but they all have the exact same rotation, size, and design. There is no ground foliage or design.
Look at this picture of a forest, for example:
The ground is slightly varied in height, the trees look unique, and there are various plants on the ground.
Hopefully this feedback helps!
Thanks for your feedback. I am trying to go for a âBooga Boogaâ feel, something like this.
How could I make my map look better? Do I need to use a different tree mesh?
Also, I was wondering, how could I make the trees not ârandomly placedâ? I am already implementing your other feedback, btw.
Tree trunks are too thick in comparison to the leaves, maybe make trunk less thick and add more leaves.
Do these trees look better or should I search for a better model?
Use brushtool for random placement, and its not the placement that matters, its random models, cuz they give your game variety.
Maybe have the cube parts in less strait lines, and add more. Iâd use these: Free Blocky Tree Pack
The style isnât the problem, itâs the proportions. The trees do not make sense size-wise, considering they are much smaller than the pine trees. Also, have a few different variants of the same tree model so you can change things up a bit.
For example, some trees are right over the water, which doesnât make sense. In short, place trees where they could make sense in the real world.
Alright, I used your advice about variance:
Is it too much variance? I can easily change it with a plugin if needed.
Not enough bushes, trees need a more random rotation.
Iâm trying to mimic a booga booga feel, and Booga Booga doesnât really have bushesâŚ
Yeah but bushes aint gonna hurt. At least add something to relieve from the trees.
Do the palm trees look weird?
No, they are good. Maybe give the island some sand.