Feedback on my new adventure horror game

I’ve been working on this game on and off for about five months, and a few days ago I finally released it. Basically you and a group of people descend into an unknown facility, needing to find all the buttons on that level while avoiding entities before you can progress to the next.

Any feedback would be greatly appreciated!

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i havent played this game yet. But, the game sounds boring from the description already. Because you described the entirety of the gameplay yourself which can be good but shows that theres not much gameplay other than clicking buttons, upgrading, and continuing (the way you described it)

Also the game name is impossibly difficult for me to say somehow
I will still try and get my friends on to play this.

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Really an unfair and immature critique, play the game first.

My feedback:
The game is actually really cool. It isn’t any production-grade horror game like Doors, but it is unique and has charm to it. The sounds are a bit too loud and the directive isn’t always the most clear, but overall its a cool concept and I enjoyed it. I was playing alone but I am sure if I got some friends on it it’d be even better

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replied to the wrong person bruh, sorry for you and sirius if that sounds offensive to either of you. First impressions matter, and the description describes it poorly. Ill still play it, and try to invite friends.
I will talk about gameplay when i have seen it, but the only reason why i said what i said earlier is because of how the description and thumbnail completely describes the entirety of the gameplay.
And, I really dislike repetitive tasks. And how lazy games can be by doing such (not saying he is)

And again, i will play this game with friends when i have the chance.
sorry again to the both of you

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Hi, thanks for leaving your feedback! Yes, the name of the game could be significantly improved, but I’m pretty terrible at naming things, same goes for the description :sweat_smile:

For your second point, I think the same point could be argued for most major round-based games, such as MM2, Arsenal, Bedwars, NDS, etc. if phrased in the right way. However, I do thank you for your honesty, and will try to improve my game based on your feedback!

Hi, thank you for your feedback!

I’ll try reducing the intensity of some loud sounds in the game, and most importantly adding a proper tutorial sometime in the future. I’m really glad that you enjoyed the game, and yes, playing with more players is usually more fun than playing alone, but I’m currently trying to make the game fun to play alone as well, so any suggestions on how I could implement that would be appreciated!

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Hello, i finally got my friends on. The game was sorta fun? The fact that you can rejoin whenever was not really great. I think you should focus it more as a party game, instead of public lobbies. The bestiary information thing, i think should be apart of when you discover the entity/see it

The button spawns are completely random which is ok, but also is the button amount. Increase it per player on server, and the rounds. (So you dont get 12 on round 1 and 2 on round 20)

The game had a few issues, like being outside when a round ends glitches you out of it. (under or over the map)

some players could jump, others couldnt.

The confusion between which is power and oxygen (it took us a while to understand, thinking green was gonna kill us)