I don’t usually waste time on copy-paste games, but I decided to play your game open-mindedly, honestly trying to enjoy it and give objective feedback.
- Player can hold shift to run faster, but it also turns on/off shiftlock everytime, which was annoying.
- There are some unreachable buildings on the edge of your map, which look like they’re just stuck in the air, not even hovering like flying islands, just plain anchored there. Maybe player can teleport there from somewhere, and inside it maybe looks ok, but until then it looks very ugly.
- After finding the amazon pen, a plain white gui popped on the screen with nothing on it.
- After teleporting from start building to a closed room with pen, I couldn’t teleport back, the proximity prompt didn’t work. That’s where I ended the game.
Yes, at this point it is nearly impossible to come up with completely original game ideas, all the possible genres have been already made, but when people say your game is an unoriginal copy, they’re absolutely right, here’s why.
PUBG and Fortnite weren’t exactly inventers of the genre, there were lots of games before where last player surviving wins, some very much like those two games (many of this games I mentioned were developed after being inspired by “Hunger Games” movies. But PUBG and Fortnite became so popular, because while having the same idea/being the same genre, they offered some unique aspects and insanely high quality.
Forza isn’t the first open world race game, but again, it offers high quality and some unique features.
Your game isn’t the first “Find The” game, yet it offers absolutely no unique features, is not appealing at all (buildings look ugly, randomly placed, unexplorable, pointless), and overall has a low quality.
Yes, you may be incredibly lucky, 1 in 10 000 chance says that some big youtuber will see and play your game, after which it will gain a very brief popularity. A very small percent of players will like your game, and an even smaller percent may think of spending some money in your game (Highly doubt that).
Instead of taking honest feedback as an offence to you or your game, you should be open minded about it, and understand that those honest feedbacks are saving you from utter disappointment, and possibly from spending tons of money on advertising that will not make your game succeed anyway.
You can consider this game as a fine learning experience, and work harder and smarter on your next game, which hopefully, if it will be original or offer unique features or be of high quality, will succeed.
Good Luck!