Feedback on my new game

Hello! I recently released a simulator game that I made under an week. It’s actually my 2nd game released in my entire dev career cause I’m busy doing schoolwork plus I recently became a freshman. Anyways enough of me. I would like criticism and feedback. Either on mechanics, UI, and maybe even give me more ideas to include in the game! I built and scripted everything except for the donate board. Thank you!

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Hello!

This game is at a good level if this is your second game throughout your career. It’s basic but good for where you’re starting out!

I like your addition of a leaderboard into the game because it gives the game a little sense of competition.

Some feedback I have for the UI is to make it line up a little more. For example, the “You rolled” text is not in the center of the screen, but is slightly offset, which makes it look a little off. Another example is having the leaderboard and color changing button right in front of the player’s view, I suggest putting it off to the side a little bit. Also some synchronization would be nice. There is corners on most of the buttons, but on the leaderboard frame, it has no corners. I know that ScrollingFrames can’t have corners on them, but you can put the scrolling frame into a regular Frame and make the regular Frame cornered. That’s about it for the feedback.

Since you also asked for ideas, I don’t know if it’s already added yet because I haven’t tried it out, but it would be a very cool addition if you made a global announcement if a player rolled something really rare. That’s all I have for ideas.

Overall, good game for where you’re starting out! :slight_smile:

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Funny thing! It does announce when you roll something really rare

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Woah, that’s cool!

Is it global or only in the server that it was rolled in?

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Also. What do you mean by synchronization?

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Global

[[[extracharactershere]]

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By synchronization, I meant it like to line it up.

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Oh! I see, I’ll line it up tomorrow cause it’s 2:30 AM

Same for me. [CHARACTERS]]]]]]]]]]

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Oh, EST. I’m gonna add a huge update this week which is gonna have new different things such material rarity, and particle rarities.

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That sounds very cool. Notify me whenever it comes out.

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Yeah, it’s gonna take a while cause I’ll need to script 2 new modules. Also quick question, can I put the 3 modules (color rarity, particle rarity, and material rarity) under 1 script?

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You mean like combining them all together into one module?

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No it would be too messy, I’m thinking putting 3 modules under 1 script.

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And have 1 script require three of them

If you mean to put 3 module scripts parented to a script, that can be done.

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Alright! That should make things easier then.

Yes, it should. Make sure that none of the modules have errors because when you try to require a module with an error in it, it stops the whole script.

Alright! I’ll just duplicate my color module for the 2 new modules and change it up

Alright. Well, I’m going to go answer some more stuff on the DevForum and stuff.