Hello! I recently released a simulator game that I made under an week. It’s actually my 2nd game released in my entire dev career cause I’m busy doing schoolwork plus I recently became a freshman. Anyways enough of me. I would like criticism and feedback. Either on mechanics, UI, and maybe even give me more ideas to include in the game! I built and scripted everything except for the donate board. Thank you!
Hello!
This game is at a good level if this is your second game throughout your career. It’s basic but good for where you’re starting out!
I like your addition of a leaderboard into the game because it gives the game a little sense of competition.
Some feedback I have for the UI is to make it line up a little more. For example, the “You rolled” text is not in the center of the screen, but is slightly offset, which makes it look a little off. Another example is having the leaderboard and color changing button right in front of the player’s view, I suggest putting it off to the side a little bit. Also some synchronization would be nice. There is corners on most of the buttons, but on the leaderboard frame, it has no corners. I know that ScrollingFrames can’t have corners on them, but you can put the scrolling frame into a regular Frame and make the regular Frame cornered. That’s about it for the feedback.
Since you also asked for ideas, I don’t know if it’s already added yet because I haven’t tried it out, but it would be a very cool addition if you made a global announcement if a player rolled something really rare. That’s all I have for ideas.
Overall, good game for where you’re starting out!
Funny thing! It does announce when you roll something really rare
Woah, that’s cool!
Is it global or only in the server that it was rolled in?
Also. What do you mean by synchronization?
Global
[[[extracharactershere]]
By synchronization, I meant it like to line it up.
Oh! I see, I’ll line it up tomorrow cause it’s 2:30 AM
Same for me. [CHARACTERS]]]]]]]]]]
Oh, EST. I’m gonna add a huge update this week which is gonna have new different things such material rarity, and particle rarities.
That sounds very cool. Notify me whenever it comes out.
Yeah, it’s gonna take a while cause I’ll need to script 2 new modules. Also quick question, can I put the 3 modules (color rarity, particle rarity, and material rarity) under 1 script?
You mean like combining them all together into one module?
No it would be too messy, I’m thinking putting 3 modules under 1 script.
And have 1 script require three of them
If you mean to put 3 module scripts parented to a script, that can be done.
Alright! That should make things easier then.
Yes, it should. Make sure that none of the modules have errors because when you try to require a module with an error in it, it stops the whole script.
Alright! I’ll just duplicate my color module for the 2 new modules and change it up
Alright. Well, I’m going to go answer some more stuff on the DevForum and stuff.