i made a new gas station for my game called Baconville to replace a free model gas station that it once had and i want to see how you guys think of it
here’s some pictures of it:
is it good? is it bad? what should be improved?
i made a new gas station for my game called Baconville to replace a free model gas station that it once had and i want to see how you guys think of it
here’s some pictures of it:
is it good? is it bad? what should be improved?
i already made a store for it 2 or 3 months ago, and parking slots too
it’s just that i want to know how this part of the gas station is
look good and nice keep up the good work
I do like the layout and the overall design. 10/10.
The lights are a bit too bright for me. Might just be a “me” thing.
Nice work!
I find this to be true, too. In order to fix this, @BaconHairFabFur could make the lights transparent (maybe 0.4), and then duplicate the lights, make the duplicates non-transparent, and then set their material to SmoothPlastic.
This will dim the lights.
@greipster @TheHeckingDev were you guys referring to the orange lights on the roof or the lights on the ceiling of the roof
I would not touch the orange ones. They create a nice effect.
should i make the range lower on the lights since i don’t know how to make them transparent (unless if you mean make the Part transparent if it has PointLight inside)
or at least, could you explain it the simplest way you could since i kinda don’t understand
Looks cool! I would add some details to it and add logo.
What I suggest you do is:
An Example
Before on the left, after on the right
so do i just make one of the parts (lights) transparency to 0.4 or make all parts (lights) transparency to 0.4?
Only one of the parts being transparent should do the trick, but feel free to experiment.
OH, I thought you were using the Neon material. In that case, reduce the brightness of the PointLight.
actually, i’m currently using the neon material for the PointLights with 1 brightness/21 range