Feedback on my new GFX for Aura’s!

Thnaks! It was a comission with the avatars like this and I didn’t change their faces, so it’s original how then look like.

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It was a comission with the avatars like this and I didn’t change them, so it’s original how then look like.
I have no idea how the planform should end, so I made it like this…
I spent some time with lightning and I still can’t fix it. I can’t find any tutorials about that, so I left it like it looks like.
Aurass is centered between the buildings, isn’t it? And maybe I need to change the font but idk

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That’s cool. Keep the good work up.

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leg pose could use some work its some solid work nice!

Alright, I’ll take this from a professional stand-point.

  • Your bends, specifically from the middle character looks a bit off, as with the rest of your avatar’s poses. If you haven’t already, I would highly recommend you utilise a rig to allow you more realistic bending for your rigs, which can give your avatar’s more life,
Example

  • The font, doesn’t match the theme that I’m seeing at all. Assuming that this is a club related atmosphere, I would expect the font to be changed, and a bit of a design change as well.
Example

  • The background, doesn’t really tell me what the game was. At first when I looked at it, it didn’t really make any sense, but then I had to read the design a bit more, and that’s when I picked up on the theme. You should stick your background to the design of how the game is meant to look.

From my own standpoint as a Graphic Designer, I’d say this is more beginner work, and I’ll give it the rating as if it was beginner work, which is 5/10.

Graphic Design isn’t easy, and takes time to improve, and I hope you take my feedback into account for your future designs, as it can really help you.

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