Feedback on my new horror game "No escape"

So I am making an update for my roblox horror game called “No escape” And I want feedback on my update and my game as it is right now, I want this game to be realistic and the main horror not to be the creatures, but the backrooms itself, I want this to be a more psychological horror game that uses the environment more than it’s creatures, so give ideas, give feedback on how the update looks, and give feedback on the current game! I will take criticism as long as it contains a way I can improve/fix it! here is an image of the update :point_down:


here is the old game! :point_down:

and here is the link to the game (PLEASE NOTE THAT THE UPDATE IS NOT OUT YET)

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Looks great! Maybe consider making the lights a bit dimmer and also if the lights don’t already do it you could also make some of them flicker as most of the backrooms games I’ve seen have something like that with darker areas

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Thank you for your feedback! I wont make the lights dimmer mostly because the brightness of the lights come from the fact that they are in huge groups, and sometimes in the maze there is dim rooms/hallways, but the flickering lights are a great idea!

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Ok. So I tried it out. I think it’s really cool, but I think there are a couple things you could improve!

  1. There are a couple grammatical errors in the first part. I mean, it’s not that important, but if your game gets more popular, you might want to make sure that those are fixed!

  2. Right when I started, I talked to the NPC and then got thrust into the backrooms. However, I think it would be really cool to add some sort of a backstory behind where you are, why you’re there, etc.

  3. The whole backrooms setup is really cool! The only thing I would change is what the other guy suggested. (Adding flickering lights.) For the first part though, I think it would look nice to have a couple more decorations that resemble a real-world building. Maybe also add an idle animation to the npc.

  4. I think it also might be a little better for the player if you added a checkpoint at the start of the backrooms when the player dies so they don’t have to go to the first part again.

So yeah, those are some possible improvements from my experience, but I still want to share that your project is really good. :grin: :+1:

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Alright! thank you for your feedback! I am adding most of those things but I will add the idle animation! the npc was rushed so yeah! thank you!

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I also added dead/broken lights, do you like it? and what should I change

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@Apple_Crumble1 I added the flickering lights!
robloxapp-20250105-0957148.wmv (364.3 KB)
it does not display the flickering light sound but if you want to hear it here is the link to it:
Light Bulb Flicker Sound Effect - Creator Store

2 Likes

I really like it, adds more of an atmosphere
Does it last a few seconds or happen a few times in a few seconds or is it just once? Flickering lights tend to do it for a bit then go back to normal
Also it still seems a little bright around where the broken lights are, but if you can’t change it like you said then it’s still good

1 Like


Here’s an example of a flickering light thing I made a while ago, very simple just add a few wait(math.random(1/10)/10) between it coming back on and it looks similar to real flickering

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alright! that would be pretty easy to do, thanks!

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oop what happened to the video? :confused:

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? The one I sent still works for me

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strange it is working now, when I checked I only saw a blank video

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no one is even commenting here XD

Since you’re recieving little feedback, I thought I’d share my thoughts on your game. You made a great start and provided a strong foundation for it. However, there are some issues and improvements that should be addressed.

Lobby

  • The lobby feels too empty. Consider adding some office furniture and decorations to better convey that it is an office, as described in your game’s description.

  • The game’s description mentions that the player is mysteriously transported to the backrooms through the elevator. However, in the game, the player is simply teleported and sent to the backrooms without any exposition.

  • You emphasized the main character in this post, but in the game, the character is nowhere to be found. It would improve the experience and add immersion if the character’s body is visible in first person.

Environment Design

  • In my opinion, the colors you used are too sharp. The bright colors create a cozy and welcoming vibe, which doesn’t give the sense of uncertainty and eeriness typically associated with the backrooms. Consider using muted or lighter tones that is similar to the liminal space photos often seen online.

  • There are a lot of empty and underutilized spaces. Yes, empty spaces are the key elements of liminal spaces but it should be done right.

  • There are some building errors like these walls that are clipping through the light. This gives the impression that the map wasn’t properly built or thoroughly tested, with walls seeming randomly placed throughout the map.

Gameplay

  • The sound design is good. When I played the game, it genuinely felt like something was lurking within the walls. Consider adding more sounds and ambience to avoid repetition. Great job!

  • You mentioned wanting the game to be psychological horror, but when I encountered the monster, it immediately rushed and one shotted me. There was no buildup of tension, no suspense or any thrill at all. Once it detects you, you’re instantly dead and sent back to the start.

  • The fear of the unknown, which liminal spaces typically evoke, is missing here. Instead, the fear feels more like losing progress, similar to other generic horror games on Roblox - you’re trapped in a maze while a monster with insta-kill chases you.

  • The fear that lingers in the backrooms isn’t about a monster chasing you; it’s about being alone in an empty, endless space, which creates psychological tension. To capture this feeling, you could design the maps or levels to resemble familiar places from our daily lives, but completely empty in order to create a sense of isolation.

  • You can keep the monster if you want, but make sure it’s done correctly. Build up tension first to show the players that they aren’t alone in the empty world they’re trapped in. If you want to make it more psychological, hide the monster and allow the player to catch glimpses of it. You could also add some sort of anomalies that the player could notice to hint that something is lurking and stalking them out of their reach.

Overall, you’ve built a strong foundation for your game, it just needs some major improvements. I hope my feedback helps to make the experience of your game better. Thank you for your time!

1 Like

Thanks for your feedback, I was planning to already add all of that but not the first person body and a few other things, thanks!


like this?

I am planning on adding a trigger that spawns the bacter just out of sight. he’d watch you and then disappear


here is the old entity model and then the new entity model

It really depends on what mood you want to convey to the players. Colors play a huge role in creating feelings and atmosphere. If you’re aiming for a cozy and nostalgic vibe, the current colors work well. However, if you want a more eerie and unwelcoming tone, you may try using lighter and colder tones instead.

You can look for references or ideas on the internet that might inspire you and help your design. I recommend using Pinterest.

Sources:

1 Like