Hi everyone! I recently posted few days ago about a game that i’m developing and based as Silent Hill games…
Here to say about some updates and some things that i changed, wanted to people review if its works…
I optimized the system, I hope it’s giving less lag
Also, added new places and start growing the City of The Silence, where the player will play the game…
Where’s the part above the door? And what’s with the weird glass pillars next to it?
These things are odd, but noticeable and they can make players want to play your game less.
In other words, once I get out of the room, I have no idea where to go. All I see is road and forest, and these is really nothing compelling me to explore.
I understand whate you means, and yes the house dont make sense in some aspects, but this is just a place to start and test things, also the guide sense is being improved and i will added a ‘‘Mini Sense Direction’’ when you start the game, and putting a Map will be active this sense of direction i hope… Thank you for your feedback, hope you enjoy the future updates!!!
I understand that.
I was just making sure you knew.
I think the game in general is promising, and it has a nice, horror-type atmosphere.
It just needs work, that’s all.
Anyway, I’m going to have some more feedback later, once I explore more of the map.
The green and red on the back door contrast in a way that looks unappealing. Also, red is entirely different from the stores color scheme, try replacing it with a blueish color.
Graffiti kinda looks unrealistic, too big of a gap between death and awaits, and the capitalization looks weird on the other, maybe try putting it in all caps, or only have the start of the text and the word silence be capitalized.
Thank youu, i’m so glad on your feedback, it helps me a lot to enchance the game and get more dev skills!!!
I will re-work on thos things, also the graffiti it reallys kinda unrealistic, i will admit lol, like a cartoon, but thats easy to change, thank you!!! Hope see you next time when i update :DD