The focus was more on the mesh itself than what it was doing. The only reason it was spinning was because I thought it looked better than it standing still.
How can I make it less generic, and more unique?
What would be a better effect for the mesh than it just spinning around?
I appreciate the feedback, I’m always looking to improve! (ps. I just started making VFX 2 days ago so that’s why they aren’t too good)
WOW. These look enchanting, lovely work. All of them are my favorite to be honest. I think the 6th one could use different individual animations on the rings, but otherwise, simply amazing work! And yes, would love a tutorial!
sprite sheets as in 2d effects? The only sprite sheets I’ve seen are for making 2d animations
(Also I completely agree with you on the sphere one, I just like making cool designs.)
Thanks! What I did was I made the animation in blender then exported every frame. Then I made a script that goes through every mesh and replaces the current mesh with that mesh. The animation has 14 frames in total. It was kinda tiresome to manually export every frame but it got a lot easier once I assigned a shortcut to the export button
I’ll definitely explore with the concept of vfx animations like the one I just made. I appreciate your feedback!