Ignoring the rig I’m just looking for feedback on the smoke used for the render and if I should use it in other renders
It looks cool but I don’t see that many situations where you would need this smoke(if there are obvious ones tell me), also how did you make it?
Smoke looks fine, just make sure it’s not as thick near the extremes. The right side has very thick smoke yet just cuts off there without degradation.
I made it using volumetrics which is really fun to play with
And yes I can change the density all the way down to a light mist
It looks like it farted. Jk that is very amazing! Maybe a little more transparency.
Agreed. In normal times, it looks good with the simulation of the smoke particle added there. But I took a first look at it, I thought at first that you’re a God
(srry for saying that)
Jk, but nicely done though
It looks more like dust. A little more white-ish will do!
Yeah I agree with other comments that the fog should be a little more transparent. But all and all, this is good!
That smoke looks a little bit to edited: To clarify what I mean by that is that It doesn’t really fit wi the roblox and looks kinda weird when you put them together, roblox smoke being a little bit edited in my opinion would probably look better
There were no edits in the smoke was rendered with volumetric/VDB in blender.