Feedback on my newest GFX

Ignoring the rig I’m just looking for feedback on the smoke used for the render and if I should use it in other renders

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It looks cool but I don’t see that many situations where you would need this smoke(if there are obvious ones tell me), also how did you make it?

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Smoke looks fine, just make sure it’s not as thick near the extremes. The right side has very thick smoke yet just cuts off there without degradation.

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I made it using volumetrics which is really fun to play with

And yes I can change the density all the way down to a light mist

It looks like it farted. Jk that is very amazing! Maybe a little more transparency. :+1:

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Agreed. In normal times, it looks good with the simulation of the smoke particle added there. But I took a first look at it, I thought at first that you’re a God
(srry for saying that)

Jk, but nicely done though

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It looks more like dust. A little more white-ish will do!

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Yeah I agree with other comments that the fog should be a little more transparent. But all and all, this is good!

That smoke looks a little bit to edited: To clarify what I mean by that is that It doesn’t really fit wi the roblox and looks kinda weird when you put them together, roblox smoke being a little bit edited in my opinion would probably look better

There were no edits in the smoke was rendered with volumetric/VDB in blender.