Feedback on my Nuclear Submarine Interior

I never really made “experienced” building projects before, this is my first time trying to look into detail for a game I am making. The interior is of a nuclear submarine and the goal was to make it feel like the industrial and complicated interiors submarines offer while also attempting to use Future lighting to it’s full potential.

Some images:
Middle Entrance Hatch Room


Nuclear Missile Lobby upper floor

Nuclear Missile Lobby Bottom Floor

Medical Bay(Right Behind the Nuke Lobby Bottom floor image)

Cafeteria

Hall from Middle Hatch Room to Control Terminal

Control Terminal

Nuclear Reactor Chamber(Electric Engine bay being behind the doorway in the distance)

9 Likes

Nice I like the low poly and the map but I recommend to add a trash cans and crates.

1 Like

very nice map :slight_smile: great work

I have no knowledge of submarine interiors, or how the interior of a nuclear submarine compares to a submarine but isn’t it meant to be more cramped?

Looks good though, perhaps some more panels, wiring, and related parts.

It’s a little dark, if your game is suppose to be scary I understand that but it just means I can’t see detail but overall I like it